Loading core/jni/android_view_GLES20Canvas.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -42,13 +42,13 @@ #include <SkTemplates.h> #include <SkXfermode.h> #include <DisplayList.h> #include <DisplayListRenderer.h> #include <LayerRenderer.h> #include <OpenGLRenderer.h> #include <SkiaShader.h> #include <Stencil.h> #include <Rect.h> #include <RenderNode.h> #include <TextLayout.h> #include <TextLayoutCache.h> Loading core/jni/android_view_GLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -27,9 +27,9 @@ #include <utils/Timers.h> #include <Caches.h> #include <DisplayList.h> #include <Extensions.h> #include <LayerRenderer.h> #include <RenderNode.h> #ifdef USE_OPENGL_RENDERER EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); Loading core/jni/android_view_HardwareLayer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -32,10 +32,10 @@ #include <SkXfermode.h> #include <DeferredLayerUpdater.h> #include <DisplayList.h> #include <LayerRenderer.h> #include <SkiaShader.h> #include <Rect.h> #include <RenderNode.h> namespace android { Loading core/jni/android_view_RenderNode.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -23,8 +23,8 @@ #include <nativehelper/JNIHelp.h> #include <android_runtime/AndroidRuntime.h> #include <DisplayList.h> #include <DisplayListRenderer.h> #include <RenderNode.h> namespace android { Loading libs/hwui/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -38,6 +38,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) Program.cpp \ ProgramCache.cpp \ RenderBufferCache.cpp \ RenderNode.cpp \ RenderProperties.cpp \ ResourceCache.cpp \ ShadowTessellator.cpp \ Loading Loading
core/jni/android_view_GLES20Canvas.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -42,13 +42,13 @@ #include <SkTemplates.h> #include <SkXfermode.h> #include <DisplayList.h> #include <DisplayListRenderer.h> #include <LayerRenderer.h> #include <OpenGLRenderer.h> #include <SkiaShader.h> #include <Stencil.h> #include <Rect.h> #include <RenderNode.h> #include <TextLayout.h> #include <TextLayoutCache.h> Loading
core/jni/android_view_GLRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -27,9 +27,9 @@ #include <utils/Timers.h> #include <Caches.h> #include <DisplayList.h> #include <Extensions.h> #include <LayerRenderer.h> #include <RenderNode.h> #ifdef USE_OPENGL_RENDERER EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); Loading
core/jni/android_view_HardwareLayer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -32,10 +32,10 @@ #include <SkXfermode.h> #include <DeferredLayerUpdater.h> #include <DisplayList.h> #include <LayerRenderer.h> #include <SkiaShader.h> #include <Rect.h> #include <RenderNode.h> namespace android { Loading
core/jni/android_view_RenderNode.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -23,8 +23,8 @@ #include <nativehelper/JNIHelp.h> #include <android_runtime/AndroidRuntime.h> #include <DisplayList.h> #include <DisplayListRenderer.h> #include <RenderNode.h> namespace android { Loading
libs/hwui/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -38,6 +38,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) Program.cpp \ ProgramCache.cpp \ RenderBufferCache.cpp \ RenderNode.cpp \ RenderProperties.cpp \ ResourceCache.cpp \ ShadowTessellator.cpp \ Loading