Fix shadeExpansion being 0 when QS partially expanded
The shadeExpansion should gradually decrease as QS are being expanded. I checked the usages of this flow to make sure this change is safe to make unflagged, and I saw that they fall into 3 categories: 1) They need to know if either the shade or qs are expanded, so this change would be a no-op for them 2) They assume that shadeExpansion and qsExpansion are complementary (and this fix makes that actually true) 3) They use the SceneContainer implementation, so this change wouldn't affect them Bug: 330143161 Test: ShadeInteractorLegacyImplTest Flag: NONE Change-Id: Id3b3a12be5b7ed284e5947bc9eabda020519086a
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