Loading api/current.txt +0 −3 Original line number Diff line number Diff line Loading @@ -17149,11 +17149,9 @@ package android.opengl { method public static void glGenTextures(int, java.nio.IntBuffer); method public static void glGenerateMipmap(int); method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int); method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int); method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetAttachedShaders(int, int, int[], int, int[], int); Loading @@ -17179,7 +17177,6 @@ package android.opengl { method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int); method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetShaderSource(int, int, int[], int, byte[], int); method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte); method public static java.lang.String glGetShaderSource(int); method public static void glGetShaderiv(int, int, int[], int); method public static void glGetShaderiv(int, int, java.nio.IntBuffer); opengl/java/android/opengl/GLES20.java +3 −0 Original line number Diff line number Diff line Loading @@ -823,6 +823,7 @@ public class GLES20 { // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetActiveAttrib( int program, int index, Loading Loading @@ -870,6 +871,7 @@ public class GLES20 { // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetActiveUniform( int program, int index, Loading Loading @@ -1107,6 +1109,7 @@ public class GLES20 { // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetShaderSource( int shader, int bufsize, Loading Loading
api/current.txt +0 −3 Original line number Diff line number Diff line Loading @@ -17149,11 +17149,9 @@ package android.opengl { method public static void glGenTextures(int, java.nio.IntBuffer); method public static void glGenerateMipmap(int); method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int); method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int); method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetAttachedShaders(int, int, int[], int, int[], int); Loading @@ -17179,7 +17177,6 @@ package android.opengl { method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int); method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetShaderSource(int, int, int[], int, byte[], int); method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte); method public static java.lang.String glGetShaderSource(int); method public static void glGetShaderiv(int, int, int[], int); method public static void glGetShaderiv(int, int, java.nio.IntBuffer);
opengl/java/android/opengl/GLES20.java +3 −0 Original line number Diff line number Diff line Loading @@ -823,6 +823,7 @@ public class GLES20 { // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetActiveAttrib( int program, int index, Loading Loading @@ -870,6 +871,7 @@ public class GLES20 { // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetActiveUniform( int program, int index, Loading Loading @@ -1107,6 +1109,7 @@ public class GLES20 { // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetShaderSource( int shader, int bufsize, Loading