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Commit 9ba6ecb2 authored by Andy McFadden's avatar Andy McFadden
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Hide three malformed GL bindings

They were replaced with correct bindings a while back, but the
broken methods weren't hidden.

Bug 6006380

Change-Id: I3432d37a6bf411bbd2b3ea363749e32fcff28672
parent 807e0c18
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+0 −3
Original line number Diff line number Diff line
@@ -17146,11 +17146,9 @@ package android.opengl {
    method public static void glGenTextures(int, java.nio.IntBuffer);
    method public static void glGenerateMipmap(int);
    method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int);
    method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
    method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int);
    method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
    method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int);
    method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
    method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int);
    method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
    method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
@@ -17176,7 +17174,6 @@ package android.opengl {
    method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
    method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
    method public static void glGetShaderSource(int, int, int[], int, byte[], int);
    method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte);
    method public static java.lang.String glGetShaderSource(int);
    method public static void glGetShaderiv(int, int, int[], int);
    method public static void glGetShaderiv(int, int, java.nio.IntBuffer);
+3 −0
Original line number Diff line number Diff line
@@ -823,6 +823,7 @@ public class GLES20 {

    // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    /** @hide Method is broken, but used to be public (b/6006380) */
    public static native void glGetActiveAttrib(
        int program,
        int index,
@@ -870,6 +871,7 @@ public class GLES20 {

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    /** @hide Method is broken, but used to be public (b/6006380) */
    public static native void glGetActiveUniform(
        int program,
        int index,
@@ -1107,6 +1109,7 @@ public class GLES20 {

    // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )

    /** @hide Method is broken, but used to be public (b/6006380) */
    public static native void glGetShaderSource(
        int shader,
        int bufsize,