Some fixes for saved surfaces
- If we have a saved surface, and app relayouts to visible before we started entry animation, we need to restore the saved surfaces. Otherwise the surface might get stuck in the saved state, because we may not get to run any animation after this relayout. - Keep track of the allDrawn while we're using the saved surfaces, so that we can rely on allDrawn itself, instead of whether we're using saved surfaces. - If the app is set to visible when it's exiting, clear the exiting flags. Also, save the surface if we cancel an exiting animation. - More debug logging. bug: 26819496 Change-Id: Ie42c6eea7879632d82f24ed09c3b6e737dd6d8a4
Loading
Please register or sign in to comment