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Commit b99e19c7 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Ensure pinned animation scaling is consistently applied." into nyc-dev

parents bbcb733d 0409211e
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+25 −15
Original line number Diff line number Diff line
@@ -230,6 +230,14 @@ class WindowStateAnimator {

    boolean mForceScaleUntilResize;

    // WindowState.mHScale and WindowState.mVScale contain the
    // scale according to client specified layout parameters (e.g.
    // one layout size, with another surface size, creates such scaling).
    // Here we track an additional scaling factor used to follow stack
    // scaling (as in the case of the Pinned stack animation).
    float mExtraHScale = (float) 1.0;
    float mExtraVScale = (float) 1.0;

    private final Rect mTmpSize = new Rect();

    WindowStateAnimator(final WindowState win) {
@@ -1397,8 +1405,8 @@ class WindowStateAnimator {
        mTmpSize.set(w.mShownPosition.x, w.mShownPosition.y, 0, 0);
        calculateSurfaceBounds(w, w.getAttrs());

        float extraHScale = (float) 1.0;
        float extraVScale = (float) 1.0;
        mExtraHScale = (float) 1.0;
        mExtraVScale = (float) 1.0;

        // Once relayout has been called at least once, we need to make sure
        // we only resize the client surface during calls to relayout. For
@@ -1429,23 +1437,23 @@ class WindowStateAnimator {
            float surfaceHeight = mSurfaceController.getHeight();
            // We want to calculate the scaling based on the content area, not based on
            // the entire surface, so that we scale in sync with windows that don't have insets.
            extraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets);
            extraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets);
            mExtraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets);
            mExtraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets);

            // In the case of ForceScaleToCrop we scale entire tasks together,
            // and so we need to scale our offsets relative to the task bounds
            // or parent and child windows would fall out of alignment.
            int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - extraHScale));
            int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - extraVScale));
            int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - mExtraHScale));
            int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - mExtraVScale));
            // Imagine we are scaling down. As we scale the buffer down, we decrease the
            // distance between the surface top left, and the start of the surface contents
            // (previously it was surfaceInsets.left pixels in screen space but now it
            // will be surfaceInsets.left*extraHScale). This means in order to keep the
            // will be surfaceInsets.left*mExtraHScale). This means in order to keep the
            // non inset content at the same position, we have to shift the whole window
            // forward. Likewise for scaling up, we've increased this distance, and we need
            // to shift by a negative number to compensate.
            posX += w.getAttrs().surfaceInsets.left * (1 - extraHScale);
            posY += w.getAttrs().surfaceInsets.top * (1 - extraVScale);
            posX += w.getAttrs().surfaceInsets.left * (1 - mExtraHScale);
            posY += w.getAttrs().surfaceInsets.top * (1 - mExtraVScale);

            mSurfaceController.setPositionInTransaction(posX, posY, recoveringMemory);

@@ -1469,10 +1477,10 @@ class WindowStateAnimator {

        updateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect, recoveringMemory);

        mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * extraHScale,
                mDtDx * w.mVScale * extraVScale,
                mDsDy * w.mHScale * extraHScale,
                mDtDy * w.mVScale * extraVScale, recoveringMemory);
        mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * mExtraHScale,
                mDtDx * w.mVScale * mExtraVScale,
                mDsDy * w.mHScale * mExtraHScale,
                mDtDy * w.mVScale * mExtraVScale, recoveringMemory);

        if (mSurfaceResized) {
            mReportSurfaceResized = true;
@@ -1558,8 +1566,10 @@ class WindowStateAnimator {

            boolean prepared =
                mSurfaceController.prepareToShowInTransaction(mShownAlpha, mAnimLayer,
                        mDsDx * w.mHScale, mDtDx * w.mVScale,
                        mDsDy * w.mHScale, mDtDy * w.mVScale,
                        mDsDx * w.mHScale * mExtraHScale,
                        mDtDx * w.mVScale * mExtraVScale,
                        mDsDy * w.mHScale * mExtraHScale,
                        mDtDy * w.mVScale * mExtraVScale,
                        recoveringMemory);

            if (prepared && mLastHidden && mDrawState == HAS_DRAWN) {