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Commit 0409211e authored by Robert Carr's avatar Robert Carr
Browse files

Ensure pinned animation scaling is consistently applied.

For the pinned stack animation, we have the special mode
where setSurfaceBoundaries computes additional scaling
factors to force the window to occupy the stack size
(which we animate). We need to make sure prepareSurfaceLocked
also respects these scaling factors or we have issues when
switching in and out of the fullscreen stack.

Bug: 28899837
Change-Id: I72ccba54b38993693ff6771882fb99ef82af5827
parent 79c0b2bc
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+25 −15
Original line number Diff line number Diff line
@@ -230,6 +230,14 @@ class WindowStateAnimator {

    boolean mForceScaleUntilResize;

    // WindowState.mHScale and WindowState.mVScale contain the
    // scale according to client specified layout parameters (e.g.
    // one layout size, with another surface size, creates such scaling).
    // Here we track an additional scaling factor used to follow stack
    // scaling (as in the case of the Pinned stack animation).
    float mExtraHScale = (float) 1.0;
    float mExtraVScale = (float) 1.0;

    private final Rect mTmpSize = new Rect();

    WindowStateAnimator(final WindowState win) {
@@ -1397,8 +1405,8 @@ class WindowStateAnimator {
        mTmpSize.set(w.mShownPosition.x, w.mShownPosition.y, 0, 0);
        calculateSurfaceBounds(w, w.getAttrs());

        float extraHScale = (float) 1.0;
        float extraVScale = (float) 1.0;
        mExtraHScale = (float) 1.0;
        mExtraVScale = (float) 1.0;

        // Once relayout has been called at least once, we need to make sure
        // we only resize the client surface during calls to relayout. For
@@ -1429,23 +1437,23 @@ class WindowStateAnimator {
            float surfaceHeight = mSurfaceController.getHeight();
            // We want to calculate the scaling based on the content area, not based on
            // the entire surface, so that we scale in sync with windows that don't have insets.
            extraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets);
            extraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets);
            mExtraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets);
            mExtraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets);

            // In the case of ForceScaleToCrop we scale entire tasks together,
            // and so we need to scale our offsets relative to the task bounds
            // or parent and child windows would fall out of alignment.
            int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - extraHScale));
            int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - extraVScale));
            int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - mExtraHScale));
            int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - mExtraVScale));
            // Imagine we are scaling down. As we scale the buffer down, we decrease the
            // distance between the surface top left, and the start of the surface contents
            // (previously it was surfaceInsets.left pixels in screen space but now it
            // will be surfaceInsets.left*extraHScale). This means in order to keep the
            // will be surfaceInsets.left*mExtraHScale). This means in order to keep the
            // non inset content at the same position, we have to shift the whole window
            // forward. Likewise for scaling up, we've increased this distance, and we need
            // to shift by a negative number to compensate.
            posX += w.getAttrs().surfaceInsets.left * (1 - extraHScale);
            posY += w.getAttrs().surfaceInsets.top * (1 - extraVScale);
            posX += w.getAttrs().surfaceInsets.left * (1 - mExtraHScale);
            posY += w.getAttrs().surfaceInsets.top * (1 - mExtraVScale);

            mSurfaceController.setPositionInTransaction(posX, posY, recoveringMemory);

@@ -1469,10 +1477,10 @@ class WindowStateAnimator {

        updateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect, recoveringMemory);

        mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * extraHScale,
                mDtDx * w.mVScale * extraVScale,
                mDsDy * w.mHScale * extraHScale,
                mDtDy * w.mVScale * extraVScale, recoveringMemory);
        mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * mExtraHScale,
                mDtDx * w.mVScale * mExtraVScale,
                mDsDy * w.mHScale * mExtraHScale,
                mDtDy * w.mVScale * mExtraVScale, recoveringMemory);

        if (mSurfaceResized) {
            mReportSurfaceResized = true;
@@ -1558,8 +1566,10 @@ class WindowStateAnimator {

            boolean prepared =
                mSurfaceController.prepareToShowInTransaction(mShownAlpha, mAnimLayer,
                        mDsDx * w.mHScale, mDtDx * w.mVScale,
                        mDsDy * w.mHScale, mDtDy * w.mVScale,
                        mDsDx * w.mHScale * mExtraHScale,
                        mDtDx * w.mVScale * mExtraVScale,
                        mDsDy * w.mHScale * mExtraHScale,
                        mDtDy * w.mVScale * mExtraVScale,
                        recoveringMemory);

            if (prepared && mLastHidden && mDrawState == HAS_DRAWN) {