BouncyBall: Consider NORMAL frame rate for testing
When we figure out what frame rate we're going to need from the system at a minimum for the test, we now also consider Display.FRAME_RATE_CATEGORY_NORMAL. It's possible, when running in a large test suite, that the device gets into a heated state from previous tests, and launches our app below this NORMAL frame rate due to thermal considerations. Rather than test at this lower frame rate, we want to make sure we're testing what the user would typically get as the frame rate. Bug: 442631412 Test: Ran on a couple devices, although neither triggered the new logging statement Flag: EXEMPT TEST_ONLY Change-Id: I422afca5d1f21b5ffe02528eb63d34915a1de5f2
Loading
Please register or sign in to comment