Fix infinite draw loop
Both Chip and NavBarPill were sharing the same Drawable instance, but rendering them in different sizes. This caused setBounds() to be called twice with different values, forcing the drawable callback to invoke invalidateSelf() at every frame. Bug: 424295289 Fixes: 424295289 Test: perfetto trace Test: atest AmbientCueViewModelTest Test: atest AmbientCueInteractorTest Test: atest FilterUtilsTest Flag: EXEMPT bugfix Change-Id: I97ad8b1a6849e2428f3547db25b69c6e73f38762
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