Loading libs/hwui/AnimationContext.cpp +8 −8 Original line number Diff line number Diff line Loading @@ -59,7 +59,7 @@ void AnimationContext::startFrame(TreeInfo::TraversalMode mode) { "Missed running animations last frame!"); AnimationHandle* head = mNextFrameAnimations.mNextHandle; if (head) { mNextFrameAnimations.mNextHandle = NULL; mNextFrameAnimations.mNextHandle = nullptr; mCurrentFrameAnimations.mNextHandle = head; head->mPreviousHandle = &mCurrentFrameAnimations; } Loading @@ -84,15 +84,15 @@ void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, AnimationHandle::AnimationHandle(AnimationContext& context) : mContext(context) , mPreviousHandle(NULL) , mNextHandle(NULL) { , mPreviousHandle(nullptr) , mNextHandle(nullptr) { } AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) : mRenderNode(&animatingNode) , mContext(context) , mPreviousHandle(NULL) , mNextHandle(NULL) { , mPreviousHandle(nullptr) , mNextHandle(nullptr) { mRenderNode->animators().setAnimationHandle(this); } Loading @@ -114,7 +114,7 @@ void AnimationHandle::release() { LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(), "Releasing the handle for an RenderNode with outstanding animators!"); removeFromList(); mRenderNode->animators().setAnimationHandle(NULL); mRenderNode->animators().setAnimationHandle(nullptr); delete this; } Loading @@ -135,8 +135,8 @@ void AnimationHandle::removeFromList() { if (mNextHandle) { mNextHandle->mPreviousHandle = mPreviousHandle; } mPreviousHandle = NULL; mNextHandle = NULL; mPreviousHandle = nullptr; mNextHandle = nullptr; } } /* namespace uirenderer */ Loading libs/hwui/Animator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -32,7 +32,7 @@ namespace uirenderer { ************************************************************/ BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) : mTarget(NULL) : mTarget(nullptr) , mFinalValue(finalValue) , mDeltaValue(0) , mFromValue(0) Loading libs/hwui/Animator.h +11 −11 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ public: void attach(RenderNode* target); virtual void onAttached() {} void detach() { mTarget = 0; } void detach() { mTarget = nullptr; } void pushStaging(AnimationContext& context); bool animate(AnimationContext& context); Loading Loading @@ -139,10 +139,10 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual void onAttached(); virtual void onStagingPlayStateChanged(); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; virtual void onAttached() override; virtual void onStagingPlayStateChanged() override; private: typedef bool (RenderProperties::*SetFloatProperty)(float value); Loading @@ -162,8 +162,8 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: sp<CanvasPropertyPrimitive> mProperty; }; Loading @@ -181,8 +181,8 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: sp<CanvasPropertyPaint> mProperty; PaintField mField; Loading @@ -196,8 +196,8 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: int mCenterX, mCenterY; Loading libs/hwui/AnimatorManager.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -29,12 +29,12 @@ using namespace std; static void unref(BaseRenderNodeAnimator* animator) { animator->detach(); animator->decStrong(0); animator->decStrong(nullptr); } AnimatorManager::AnimatorManager(RenderNode& parent) : mParent(parent) , mAnimationHandle(NULL) { , mAnimationHandle(nullptr) { } AnimatorManager::~AnimatorManager() { Loading @@ -43,7 +43,7 @@ AnimatorManager::~AnimatorManager() { } void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { animator->incStrong(0); animator->incStrong(nullptr); animator->attach(&mParent); mNewAnimators.push_back(animator.get()); } Loading Loading @@ -87,7 +87,7 @@ public: dirtyMask |= animator->dirtyMask(); bool remove = animator->animate(mContext); if (remove) { animator->decStrong(0); animator->decStrong(nullptr); } else { if (animator->isRunning()) { mInfo.out.hasAnimations = true; Loading Loading @@ -144,7 +144,7 @@ static void endStagingAnimator(BaseRenderNodeAnimator* animator) { if (animator->listener()) { animator->listener()->onAnimationFinished(animator); } animator->decStrong(0); animator->decStrong(nullptr); } void AnimatorManager::endAllStagingAnimators() { Loading @@ -161,7 +161,7 @@ public: void operator() (BaseRenderNodeAnimator* animator) { animator->forceEndNow(mContext); animator->decStrong(0); animator->decStrong(nullptr); } private: Loading libs/hwui/AssetAtlas.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -48,7 +48,7 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { } else { ALOGW("Could not create atlas image"); delete mImage; mImage = NULL; mImage = nullptr; } updateTextureId(); Loading @@ -57,7 +57,7 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { void AssetAtlas::terminate() { if (mImage) { delete mImage; mImage = NULL; mImage = nullptr; updateTextureId(); } } Loading @@ -83,12 +83,12 @@ void AssetAtlas::updateTextureId() { AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); return index >= 0 ? mEntries.valueAt(index) : NULL; return index >= 0 ? mEntries.valueAt(index) : nullptr; } Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); return index >= 0 ? mEntries.valueAt(index)->texture : NULL; return index >= 0 ? mEntries.valueAt(index)->texture : nullptr; } /** Loading @@ -99,12 +99,12 @@ struct DelegateTexture: public Texture { DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); } virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); } Loading Loading
libs/hwui/AnimationContext.cpp +8 −8 Original line number Diff line number Diff line Loading @@ -59,7 +59,7 @@ void AnimationContext::startFrame(TreeInfo::TraversalMode mode) { "Missed running animations last frame!"); AnimationHandle* head = mNextFrameAnimations.mNextHandle; if (head) { mNextFrameAnimations.mNextHandle = NULL; mNextFrameAnimations.mNextHandle = nullptr; mCurrentFrameAnimations.mNextHandle = head; head->mPreviousHandle = &mCurrentFrameAnimations; } Loading @@ -84,15 +84,15 @@ void AnimationContext::callOnFinished(BaseRenderNodeAnimator* animator, AnimationHandle::AnimationHandle(AnimationContext& context) : mContext(context) , mPreviousHandle(NULL) , mNextHandle(NULL) { , mPreviousHandle(nullptr) , mNextHandle(nullptr) { } AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context) : mRenderNode(&animatingNode) , mContext(context) , mPreviousHandle(NULL) , mNextHandle(NULL) { , mPreviousHandle(nullptr) , mNextHandle(nullptr) { mRenderNode->animators().setAnimationHandle(this); } Loading @@ -114,7 +114,7 @@ void AnimationHandle::release() { LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(), "Releasing the handle for an RenderNode with outstanding animators!"); removeFromList(); mRenderNode->animators().setAnimationHandle(NULL); mRenderNode->animators().setAnimationHandle(nullptr); delete this; } Loading @@ -135,8 +135,8 @@ void AnimationHandle::removeFromList() { if (mNextHandle) { mNextHandle->mPreviousHandle = mPreviousHandle; } mPreviousHandle = NULL; mNextHandle = NULL; mPreviousHandle = nullptr; mNextHandle = nullptr; } } /* namespace uirenderer */ Loading
libs/hwui/Animator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -32,7 +32,7 @@ namespace uirenderer { ************************************************************/ BaseRenderNodeAnimator::BaseRenderNodeAnimator(float finalValue) : mTarget(NULL) : mTarget(nullptr) , mFinalValue(finalValue) , mDeltaValue(0) , mFromValue(0) Loading
libs/hwui/Animator.h +11 −11 Original line number Diff line number Diff line Loading @@ -64,7 +64,7 @@ public: void attach(RenderNode* target); virtual void onAttached() {} void detach() { mTarget = 0; } void detach() { mTarget = nullptr; } void pushStaging(AnimationContext& context); bool animate(AnimationContext& context); Loading Loading @@ -139,10 +139,10 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual void onAttached(); virtual void onStagingPlayStateChanged(); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; virtual void onAttached() override; virtual void onStagingPlayStateChanged() override; private: typedef bool (RenderProperties::*SetFloatProperty)(float value); Loading @@ -162,8 +162,8 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: sp<CanvasPropertyPrimitive> mProperty; }; Loading @@ -181,8 +181,8 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: sp<CanvasPropertyPaint> mProperty; PaintField mField; Loading @@ -196,8 +196,8 @@ public: ANDROID_API virtual uint32_t dirtyMask(); protected: virtual float getValue(RenderNode* target) const; virtual void setValue(RenderNode* target, float value); virtual float getValue(RenderNode* target) const override; virtual void setValue(RenderNode* target, float value) override; private: int mCenterX, mCenterY; Loading
libs/hwui/AnimatorManager.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -29,12 +29,12 @@ using namespace std; static void unref(BaseRenderNodeAnimator* animator) { animator->detach(); animator->decStrong(0); animator->decStrong(nullptr); } AnimatorManager::AnimatorManager(RenderNode& parent) : mParent(parent) , mAnimationHandle(NULL) { , mAnimationHandle(nullptr) { } AnimatorManager::~AnimatorManager() { Loading @@ -43,7 +43,7 @@ AnimatorManager::~AnimatorManager() { } void AnimatorManager::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { animator->incStrong(0); animator->incStrong(nullptr); animator->attach(&mParent); mNewAnimators.push_back(animator.get()); } Loading Loading @@ -87,7 +87,7 @@ public: dirtyMask |= animator->dirtyMask(); bool remove = animator->animate(mContext); if (remove) { animator->decStrong(0); animator->decStrong(nullptr); } else { if (animator->isRunning()) { mInfo.out.hasAnimations = true; Loading Loading @@ -144,7 +144,7 @@ static void endStagingAnimator(BaseRenderNodeAnimator* animator) { if (animator->listener()) { animator->listener()->onAnimationFinished(animator); } animator->decStrong(0); animator->decStrong(nullptr); } void AnimatorManager::endAllStagingAnimators() { Loading @@ -161,7 +161,7 @@ public: void operator() (BaseRenderNodeAnimator* animator) { animator->forceEndNow(mContext); animator->decStrong(0); animator->decStrong(nullptr); } private: Loading
libs/hwui/AssetAtlas.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -48,7 +48,7 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { } else { ALOGW("Could not create atlas image"); delete mImage; mImage = NULL; mImage = nullptr; } updateTextureId(); Loading @@ -57,7 +57,7 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { void AssetAtlas::terminate() { if (mImage) { delete mImage; mImage = NULL; mImage = nullptr; updateTextureId(); } } Loading @@ -83,12 +83,12 @@ void AssetAtlas::updateTextureId() { AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); return index >= 0 ? mEntries.valueAt(index) : NULL; return index >= 0 ? mEntries.valueAt(index) : nullptr; } Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const { ssize_t index = mEntries.indexOfKey(bitmap); return index >= 0 ? mEntries.valueAt(index)->texture : NULL; return index >= 0 ? mEntries.valueAt(index)->texture : nullptr; } /** Loading @@ -99,12 +99,12 @@ struct DelegateTexture: public Texture { DelegateTexture(Caches& caches, Texture* delegate): Texture(caches), mDelegate(delegate) { } virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); } virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, GLenum renderTarget = GL_TEXTURE_2D) { bool force = false, GLenum renderTarget = GL_TEXTURE_2D) override { mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget); } Loading