Eliminate usage of global transaction for display configuration.
For seamless rotation to work in the brave new world we need the setting of the display projection to occur in the same transaction as the reconfiguration of the stack SurfaceControl. To understand this simply see that the inverse rotation for seamless rotation happens at the WindowStateAnimator level so if the stack bounds weren't updated to the new rotation we would clip. This means: We need to use the pending transaction. We also need to port the rotation animation to use the pending transaction as it needs to perform transactions at the same time as setting the display projection. A pleasant consequence is we can eliminate some "inTransaction" code-paths that always seemed to be a bit of a wart. Bug: 72038766 Test: Manual. go/wm-smoke. Change-Id: I949fbe8150d452c1ef5c13e704ddf87269f824f3
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