Loading opengl/java/android/opengl/GLSurfaceView.java +1 −1 Original line number Diff line number Diff line Loading @@ -88,7 +88,7 @@ import android.view.SurfaceView; * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format, * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format, * with at least a 16-bit depth buffer and no stencil. * <p> * If you would prefer a different EGLConfig Loading Loading
opengl/java/android/opengl/GLSurfaceView.java +1 −1 Original line number Diff line number Diff line Loading @@ -88,7 +88,7 @@ import android.view.SurfaceView; * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format, * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format, * with at least a 16-bit depth buffer and no stencil. * <p> * If you would prefer a different EGLConfig Loading