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Commit 43dd61e0 authored by Mathias Agopian's avatar Mathias Agopian
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fix typo in a comment

Change-Id: If913611a65e8b578021e9f9a9546f05e0ce6ef44
parent e544a1db
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+1 −1
Original line number Diff line number Diff line
@@ -88,7 +88,7 @@ import android.view.SurfaceView;
 * well as how many bits are allocated to each channel. Therefore, the first thing
 * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
 * <p>
 * By default GLSurfaceView chooses a EGLConfig that has an RGB_656 pixel format,
 * By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format,
 * with at least a 16-bit depth buffer and no stencil.
 * <p>
 * If you would prefer a different EGLConfig