Loading core/java/android/view/WindowManager.java +9 −9 Original line number Diff line number Diff line Loading @@ -272,7 +272,7 @@ public interface WindowManager extends ViewManager { public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; /** * Window type: window for showing media (e.g. video). These windows * Window type: window for showing media (such as video). These windows * are displayed behind their attached window. */ public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; Loading Loading @@ -584,14 +584,14 @@ public interface WindowManager extends ViewManager { /** Window flag: this window can never receive touch events. */ public static final int FLAG_NOT_TOUCHABLE = 0x00000010; /** Window flag: Even when this window is focusable (its * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events /** Window flag: even when this window is focusable (its * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events * outside of the window to be sent to the windows behind it. Otherwise * it will consume all pointer events itself, regardless of whether they * are inside of the window. */ public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; /** Window flag: When set, if the device is asleep when the touch /** Window flag: when set, if the device is asleep when the touch * screen is pressed, you will receive this first touch event. Usually * the first touch event is consumed by the system since the user can * not see what they are pressing on. Loading @@ -603,7 +603,7 @@ public interface WindowManager extends ViewManager { public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; /** Window flag: place the window within the entire screen, ignoring * decorations around the border (a.k.a. the status bar). The * decorations around the border (such as the status bar). The * window must correctly position its contents to take the screen * decoration into account. This flag is normally set for you * by Window as described in {@link Window#setFlags}. */ Loading @@ -613,7 +613,7 @@ public interface WindowManager extends ViewManager { public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; /** * Window flag: Hide all screen decorations (e.g. status bar) while * Window flag: hide all screen decorations (such as the status bar) while * this window is displayed. This allows the window to use the entire * display space for itself -- the status bar will be hidden when * an app window with this flag set is on the top layer. Loading @@ -631,8 +631,8 @@ public interface WindowManager extends ViewManager { */ public static final int FLAG_FULLSCREEN = 0x00000400; /** Window flag: Override {@link #FLAG_FULLSCREEN and force the * screen decorations (such as status bar) to be shown. */ /** Window flag: override {@link #FLAG_FULLSCREEN} and force the * screen decorations (such as the status bar) to be shown. */ public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; /** Window flag: turn on dithering when compositing this window to Loading @@ -641,7 +641,7 @@ public interface WindowManager extends ViewManager { @Deprecated public static final int FLAG_DITHER = 0x00001000; /** Window flag: Treat the content of the window as secure, preventing /** Window flag: treat the content of the window as secure, preventing * it from appearing in screenshots or from being viewed on non-secure * displays. * Loading Loading
core/java/android/view/WindowManager.java +9 −9 Original line number Diff line number Diff line Loading @@ -272,7 +272,7 @@ public interface WindowManager extends ViewManager { public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; /** * Window type: window for showing media (e.g. video). These windows * Window type: window for showing media (such as video). These windows * are displayed behind their attached window. */ public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; Loading Loading @@ -584,14 +584,14 @@ public interface WindowManager extends ViewManager { /** Window flag: this window can never receive touch events. */ public static final int FLAG_NOT_TOUCHABLE = 0x00000010; /** Window flag: Even when this window is focusable (its * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events /** Window flag: even when this window is focusable (its * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events * outside of the window to be sent to the windows behind it. Otherwise * it will consume all pointer events itself, regardless of whether they * are inside of the window. */ public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; /** Window flag: When set, if the device is asleep when the touch /** Window flag: when set, if the device is asleep when the touch * screen is pressed, you will receive this first touch event. Usually * the first touch event is consumed by the system since the user can * not see what they are pressing on. Loading @@ -603,7 +603,7 @@ public interface WindowManager extends ViewManager { public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; /** Window flag: place the window within the entire screen, ignoring * decorations around the border (a.k.a. the status bar). The * decorations around the border (such as the status bar). The * window must correctly position its contents to take the screen * decoration into account. This flag is normally set for you * by Window as described in {@link Window#setFlags}. */ Loading @@ -613,7 +613,7 @@ public interface WindowManager extends ViewManager { public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; /** * Window flag: Hide all screen decorations (e.g. status bar) while * Window flag: hide all screen decorations (such as the status bar) while * this window is displayed. This allows the window to use the entire * display space for itself -- the status bar will be hidden when * an app window with this flag set is on the top layer. Loading @@ -631,8 +631,8 @@ public interface WindowManager extends ViewManager { */ public static final int FLAG_FULLSCREEN = 0x00000400; /** Window flag: Override {@link #FLAG_FULLSCREEN and force the * screen decorations (such as status bar) to be shown. */ /** Window flag: override {@link #FLAG_FULLSCREEN} and force the * screen decorations (such as the status bar) to be shown. */ public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; /** Window flag: turn on dithering when compositing this window to Loading @@ -641,7 +641,7 @@ public interface WindowManager extends ViewManager { @Deprecated public static final int FLAG_DITHER = 0x00001000; /** Window flag: Treat the content of the window as secure, preventing /** Window flag: treat the content of the window as secure, preventing * it from appearing in screenshots or from being viewed on non-secure * displays. * Loading