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Commit 33291d8d authored by John Spurlock's avatar John Spurlock
Browse files

WindowManager.LayoutParams docs cleanup.

Fix a few things found in our "Constants" section.
 - Close unclosed links.
 - Avoid periods inside parens for summary sentences.
 - Lowercasing in a few places for consistency.

Change-Id: I9aa689fd980b373614dae7c4f8257e0786d2340a
parent 24943bf1
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+9 −9
Original line number Diff line number Diff line
@@ -272,7 +272,7 @@ public interface WindowManager extends ViewManager {
        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
    
        /**
         * Window type: window for showing media (e.g. video).  These windows
         * Window type: window for showing media (such as video).  These windows
         * are displayed behind their attached window.
         */
        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
@@ -584,14 +584,14 @@ public interface WindowManager extends ViewManager {
        /** Window flag: this window can never receive touch events. */
        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
        
        /** Window flag: Even when this window is focusable (its
         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
        /** Window flag: even when this window is focusable (its
         * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
         * outside of the window to be sent to the windows behind it.  Otherwise
         * it will consume all pointer events itself, regardless of whether they
         * are inside of the window. */
        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
        
        /** Window flag: When set, if the device is asleep when the touch
        /** Window flag: when set, if the device is asleep when the touch
         * screen is pressed, you will receive this first touch event.  Usually
         * the first touch event is consumed by the system since the user can
         * not see what they are pressing on.
@@ -603,7 +603,7 @@ public interface WindowManager extends ViewManager {
        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
        
        /** Window flag: place the window within the entire screen, ignoring
         *  decorations around the border (a.k.a. the status bar).  The
         *  decorations around the border (such as the status bar).  The
         *  window must correctly position its contents to take the screen
         *  decoration into account.  This flag is normally set for you
         *  by Window as described in {@link Window#setFlags}. */
@@ -613,7 +613,7 @@ public interface WindowManager extends ViewManager {
        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
        
        /**
         * Window flag: Hide all screen decorations (e.g. status bar) while
         * Window flag: hide all screen decorations (such as the status bar) while
         * this window is displayed.  This allows the window to use the entire
         * display space for itself -- the status bar will be hidden when
         * an app window with this flag set is on the top layer.
@@ -631,8 +631,8 @@ public interface WindowManager extends ViewManager {
         */
        public static final int FLAG_FULLSCREEN      = 0x00000400;
        
        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
         *  screen decorations (such as status bar) to be shown. */
        /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
         *  screen decorations (such as the status bar) to be shown. */
        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
        
        /** Window flag: turn on dithering when compositing this window to
@@ -641,7 +641,7 @@ public interface WindowManager extends ViewManager {
        @Deprecated
        public static final int FLAG_DITHER             = 0x00001000;
        
        /** Window flag: Treat the content of the window as secure, preventing
        /** Window flag: treat the content of the window as secure, preventing
         * it from appearing in screenshots or from being viewed on non-secure
         * displays.
         *