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Commit ab624c2f authored by Jeff Brown's avatar Jeff Brown
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Use FLAG_LONG_PRESS for headset long press interactions.

Handle canceled key events correctly and don't synthesize
key events in that case.

Unfortunately, the state machine was confused by some sequences
of key events that it might receive from the input dispatcher
when new activities take focus during a long-press on the headset key.
The audio service may receive a cancel event intended for the old
window, followed by a repeated down and finally an up for the new window.
Simplified this down to just two booleans.

Bug: 6484717
Change-Id: I9587d0a5e282419ef4d7c17665940682aacea96a
parent 9cb376e7
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