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Commit a7eacc14 authored by Jamie Gennis's avatar Jamie Gennis
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Fix a bug in SurfaceTexture::dequeueBuffer.

This change fixes a bug that allowed the most recently queued buffer to
be returned by dequeueBuffer.  At the next updateTexImage call, the
dequeued buffer would be set as the contents of the texture even though
the client could be writing to it.

Change-Id: I53dc14eed13262475627d5551337df57fd78fe00
parent b0ba48c9
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