Reduce layer assignment and placement for intermediate state
There may be no need to request traversal for all hierarchy changes. Such as even if there is a z-order change, but if the client has not drawn yet, the displayed content may not show visible changes by the traversal because there is nothing to show or the transaction needs to be synchronized. So instead of requesting to update surface/focus on intermediate changes, let the existing signals: "relayout, add/remove window, destroy surface, lifecycle callback, window container transaction, significant changes detected in deferWindowLayout~continueWindowLayout" trigger the update. In other words, focus more on dealing with changes that are actually visible. For example, this can reduce the number of passed for layoutAndAssignWindowLayers by 3 times and surface placement by 1 time for startActivityInner. Some tests depended on the setup in WindowTestsBase.ActivityBuilder to dispatch pending organizer events. Since this change no longer triggers traversal to dispatch them in the builder, refine the tests to send the events by themselves. Bug: 159103089 Test: CtsWindowManagerDeviceTestCases Change-Id: Ib9c008994dbbc4d6e1dd1ca3e37b9aa0ccaba997
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