Loading services/input/InputDispatcher.cpp +0 −38 Original line number Diff line number Diff line Loading @@ -1737,7 +1737,6 @@ void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, // If the outbound queue was previously empty, start the dispatch cycle going. if (wasEmpty && !connection->outboundQueue.isEmpty()) { activateConnectionLocked(connection.get()); startDispatchCycleLocked(currentTime, connection); } } Loading Loading @@ -1975,9 +1974,6 @@ void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime, return; } } // Outbound queue is empty, deactivate the connection. deactivateConnectionLocked(connection.get()); } void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, Loading Loading @@ -2010,8 +2006,6 @@ void InputDispatcher::drainOutboundQueueLocked(Connection* connection) { } delete dispatchEntry; } deactivateConnectionLocked(connection); } int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { Loading Loading @@ -3045,20 +3039,6 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) { dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); if (!mActiveConnections.isEmpty()) { dump.append(INDENT "ActiveConnections:\n"); for (size_t i = 0; i < mActiveConnections.size(); i++) { const Connection* connection = mActiveConnections[i]; dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " "inputState.isNeutral=%s\n", i, connection->getInputChannelName(), connection->getStatusLabel(), connection->outboundQueue.count(), toString(connection->inputState.isNeutral())); } } else { dump.append(INDENT "ActiveConnections: <none>\n"); } if (isAppSwitchPendingLocked()) { dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n", (mAppSwitchDueTime - now()) / 1000000.0); Loading Loading @@ -3167,24 +3147,6 @@ ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputC return -1; } void InputDispatcher::activateConnectionLocked(Connection* connection) { for (size_t i = 0; i < mActiveConnections.size(); i++) { if (mActiveConnections.itemAt(i) == connection) { return; } } mActiveConnections.add(connection); } void InputDispatcher::deactivateConnectionLocked(Connection* connection) { for (size_t i = 0; i < mActiveConnections.size(); i++) { if (mActiveConnections.itemAt(i) == connection) { mActiveConnections.removeAt(i); return; } } } void InputDispatcher::onDispatchCycleStartedLocked( nsecs_t currentTime, const sp<Connection>& connection) { } Loading services/input/InputDispatcher.h +0 −6 Original line number Diff line number Diff line Loading @@ -864,12 +864,6 @@ private: ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel); // Active connections are connections that have a non-empty outbound queue. // We don't use a ref-counted pointer here because we explicitly abort connections // during unregistration which causes the connection's outbound queue to be cleared // and the connection itself to be deactivated. Vector<Connection*> mActiveConnections; // Input channels that will receive a copy of all input events. Vector<sp<InputChannel> > mMonitoringChannels; Loading Loading
services/input/InputDispatcher.cpp +0 −38 Original line number Diff line number Diff line Loading @@ -1737,7 +1737,6 @@ void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime, // If the outbound queue was previously empty, start the dispatch cycle going. if (wasEmpty && !connection->outboundQueue.isEmpty()) { activateConnectionLocked(connection.get()); startDispatchCycleLocked(currentTime, connection); } } Loading Loading @@ -1975,9 +1974,6 @@ void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime, return; } } // Outbound queue is empty, deactivate the connection. deactivateConnectionLocked(connection.get()); } void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime, Loading Loading @@ -2010,8 +2006,6 @@ void InputDispatcher::drainOutboundQueueLocked(Connection* connection) { } delete dispatchEntry; } deactivateConnectionLocked(connection); } int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) { Loading Loading @@ -3045,20 +3039,6 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) { dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count()); if (!mActiveConnections.isEmpty()) { dump.append(INDENT "ActiveConnections:\n"); for (size_t i = 0; i < mActiveConnections.size(); i++) { const Connection* connection = mActiveConnections[i]; dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, " "inputState.isNeutral=%s\n", i, connection->getInputChannelName(), connection->getStatusLabel(), connection->outboundQueue.count(), toString(connection->inputState.isNeutral())); } } else { dump.append(INDENT "ActiveConnections: <none>\n"); } if (isAppSwitchPendingLocked()) { dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n", (mAppSwitchDueTime - now()) / 1000000.0); Loading Loading @@ -3167,24 +3147,6 @@ ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputC return -1; } void InputDispatcher::activateConnectionLocked(Connection* connection) { for (size_t i = 0; i < mActiveConnections.size(); i++) { if (mActiveConnections.itemAt(i) == connection) { return; } } mActiveConnections.add(connection); } void InputDispatcher::deactivateConnectionLocked(Connection* connection) { for (size_t i = 0; i < mActiveConnections.size(); i++) { if (mActiveConnections.itemAt(i) == connection) { mActiveConnections.removeAt(i); return; } } } void InputDispatcher::onDispatchCycleStartedLocked( nsecs_t currentTime, const sp<Connection>& connection) { } Loading
services/input/InputDispatcher.h +0 −6 Original line number Diff line number Diff line Loading @@ -864,12 +864,6 @@ private: ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel); // Active connections are connections that have a non-empty outbound queue. // We don't use a ref-counted pointer here because we explicitly abort connections // during unregistration which causes the connection's outbound queue to be cleared // and the connection itself to be deactivated. Vector<Connection*> mActiveConnections; // Input channels that will receive a copy of all input events. Vector<sp<InputChannel> > mMonitoringChannels; Loading