GraphicsEnvironment: Refactor setupAngle for system ANGLE
This CL updates the code to make it clear which ANGLE choice has priority, and allows system ANGLE to be overriden multiple ways: 1. settings for ANGLE 2. persist properties for EGL 3. readonly properties for EGL The selection is more complicated than we'd like, but hopefully clearer now, and more functional. Written in conjunction with yuxinhu@google.com. Flag: android.os.query_angle_choice_flag Test: make, flash, boot, use ANGLE settings Bug: b/408439360 Change-Id: I0b736886ebea57dc7e2ff3bc55e28de85ea32d3b
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