Removed shade drawing optimization
Why? - This optimization has caused many glitches, it easy to break and we've done so a few times (technical debt.) - It's unclear if not calling glClear() is still an optimization. Most graphics cards actually expect a glClear and are optimized to discard old frame buffers when the method is invoked Change-Id: If1bb9b8bf4c907ca907dc1205ad05dabfefeba1b Fixes: 113286511 Test: manual Test: shalac@ is keeping an eye on the performance dashboard
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