Fix save()/restore() issues in the OpenGL renderer.
The save stack now behaves exactly like in Skia. Change-Id: If7e642f41f2c8f693f6e8c26cba81507d466562e
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The save stack now behaves exactly like in Skia. Change-Id: If7e642f41f2c8f693f6e8c26cba81507d466562e