Loading opengl/java/android/opengl/GLSurfaceView.java +9 −9 Original line number Diff line number Diff line Loading @@ -161,7 +161,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * @see #setRenderMode(int) * @see #requestRender() */ public final static int RENDERMODE_CONTUOUSLY = 1; public final static int RENDERMODE_CONTINUOUSLY = 1; /** * Check glError() after every GL call and throw an exception if glError indicates Loading Loading @@ -340,10 +340,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } /** * Set the rendering mode. When renderMode is * RENDERMODE_CONTUOUSLY, the renderer is called * RENDERMODE_CONTINUOUSLY, the renderer is called * repeatedly to re-render the scene. When renderMode * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTUOUSLY. * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. * <p> * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance * by allowing the GPU and CPU to idle when the view does not need to be updated. Loading @@ -351,7 +351,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * This method can only be called after {@link #setRenderer(Renderer)} * * @param renderMode one of the RENDERMODE_X constants * @see #RENDERMODE_CONTUOUSLY * @see #RENDERMODE_CONTINUOUSLY * @see #RENDERMODE_WHEN_DIRTY */ public void setRenderMode(int renderMode) { Loading @@ -362,7 +362,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * Get the current rendering mode. May be called * from any thread. Must not be called before a renderer has been set. * @return the current rendering mode. * @see #RENDERMODE_CONTUOUSLY * @see #RENDERMODE_CONTINUOUSLY * @see #RENDERMODE_WHEN_DIRTY */ public int getRenderMode() { Loading Loading @@ -863,7 +863,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback mWidth = 0; mHeight = 0; mRequestRender = true; mRenderMode = RENDERMODE_CONTUOUSLY; mRenderMode = RENDERMODE_CONTINUOUSLY; mRenderer = renderer; setName("GLThread"); } Loading Loading @@ -977,7 +977,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback return true; } if ((mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTUOUSLY))) { if ((mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) { return false; } Loading @@ -985,12 +985,12 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } public void setRenderMode(int renderMode) { if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTUOUSLY)) ) { if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { throw new IllegalArgumentException("renderMode"); } synchronized(this) { mRenderMode = renderMode; if (renderMode == RENDERMODE_CONTUOUSLY) { if (renderMode == RENDERMODE_CONTINUOUSLY) { notify(); } } Loading Loading
opengl/java/android/opengl/GLSurfaceView.java +9 −9 Original line number Diff line number Diff line Loading @@ -161,7 +161,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * @see #setRenderMode(int) * @see #requestRender() */ public final static int RENDERMODE_CONTUOUSLY = 1; public final static int RENDERMODE_CONTINUOUSLY = 1; /** * Check glError() after every GL call and throw an exception if glError indicates Loading Loading @@ -340,10 +340,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } /** * Set the rendering mode. When renderMode is * RENDERMODE_CONTUOUSLY, the renderer is called * RENDERMODE_CONTINUOUSLY, the renderer is called * repeatedly to re-render the scene. When renderMode * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTUOUSLY. * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. * <p> * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance * by allowing the GPU and CPU to idle when the view does not need to be updated. Loading @@ -351,7 +351,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * This method can only be called after {@link #setRenderer(Renderer)} * * @param renderMode one of the RENDERMODE_X constants * @see #RENDERMODE_CONTUOUSLY * @see #RENDERMODE_CONTINUOUSLY * @see #RENDERMODE_WHEN_DIRTY */ public void setRenderMode(int renderMode) { Loading @@ -362,7 +362,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback * Get the current rendering mode. May be called * from any thread. Must not be called before a renderer has been set. * @return the current rendering mode. * @see #RENDERMODE_CONTUOUSLY * @see #RENDERMODE_CONTINUOUSLY * @see #RENDERMODE_WHEN_DIRTY */ public int getRenderMode() { Loading Loading @@ -863,7 +863,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback mWidth = 0; mHeight = 0; mRequestRender = true; mRenderMode = RENDERMODE_CONTUOUSLY; mRenderMode = RENDERMODE_CONTINUOUSLY; mRenderer = renderer; setName("GLThread"); } Loading Loading @@ -977,7 +977,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback return true; } if ((mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTUOUSLY))) { if ((mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY))) { return false; } Loading @@ -985,12 +985,12 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback } public void setRenderMode(int renderMode) { if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTUOUSLY)) ) { if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { throw new IllegalArgumentException("renderMode"); } synchronized(this) { mRenderMode = renderMode; if (renderMode == RENDERMODE_CONTUOUSLY) { if (renderMode == RENDERMODE_CONTINUOUSLY) { notify(); } } Loading