Smooth out the alpha / colour animation for drag to split
Previously there were 2 animating surfaces, one for the highlight and one for the splashscreen. When they animated together there was a bit of undesirable crossfading. This change makes it so that the colours and alpha animate together via ArgbEvaluator and are only applied to 1 surface (the background color drawable). It also seems like you can continue to get drag events even after a drop, so if a drop has happened skip animating. When a drag is initiated again then mHasDropped is reset again. Test: manual - drag an app into split and move it between the two split dropzones, note that the colour animation is smooth. - wildly drag between the two dropzones & drop, check that on the next drag that animations animate from alpha 0 rather than jump cutting to an alpha > 0. Bug: 207011867 Change-Id: I8a5a681530d889c5c6ef4ad3a0b31af17998af73
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