Fix hit targets, hopefully once and for all
When already in split screen we use the stage bounds from split screen controller, however, these bounds really represent the draw region and would be inset by taskbar etc. For the hit targets we really want the whole side of the screen from the middle of the divider, rather than the draw region. This CL updates it so that the hit region is based of the display region divided wherever the divider is. Test: manual - have apps in split, drag a new one into split and observe that the animation is smooth Bug: 207011867 Change-Id: I7142755febd7fe2f6c2db4cee2e08fa2f43c3b7f
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