Use a weak reference to the ObjectAnimator target
Also adds Nullable and NonNull annotations where it was obvious. Change-Id: I4be7a94b0510e87b260f902cc1efd3c5e4bdc228
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Also adds Nullable and NonNull annotations where it was obvious. Change-Id: I4be7a94b0510e87b260f902cc1efd3c5e4bdc228