don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations which in turn caused dequeueBuffers() return a "FREE" buffer that was also current. Very often it was harmless, but it created a race with updateTexImage() which could cause the following queueBuffers() to fail. Bug: 5156325 Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
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