Loading cmds/bootanimation/BootAnimation.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -707,11 +707,11 @@ void BootAnimation::resizeSurface(int newWidth, int newHeight) { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(mDisplay, mSurface); mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight); const auto limitedSize = limitSurfaceSize(newWidth, newHeight); mWidth = limitedSize.width; mHeight = limitedSize.height; mFlingerSurfaceControl->updateDefaultBufferSize(mWidth, mHeight); EGLConfig config = getEglConfig(mDisplay); EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr); if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) { Loading Loading
cmds/bootanimation/BootAnimation.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -707,11 +707,11 @@ void BootAnimation::resizeSurface(int newWidth, int newHeight) { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroySurface(mDisplay, mSurface); mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight); const auto limitedSize = limitSurfaceSize(newWidth, newHeight); mWidth = limitedSize.width; mHeight = limitedSize.height; mFlingerSurfaceControl->updateDefaultBufferSize(mWidth, mHeight); EGLConfig config = getEglConfig(mDisplay); EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr); if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) { Loading