Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 7bc7a10f authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Automerger Merge Worker
Browse files

Merge "Don't reset the capture mode after each frame when using the...

Merge "Don't reset the capture mode after each frame when using the CallbackAPI" into rvc-dev am: 5d3fc109 am: 96803c27

Change-Id: I9185f11695aad90d2ad5a37f5a6bdb849c31d808
parents c57f78e3 96803c27
Loading
Loading
Loading
Loading
+1 −1
Original line number Diff line number Diff line
@@ -418,9 +418,9 @@ void SkiaPipeline::endCapture(SkSurface* surface) {
                auto data = picture->serialize();
                savePictureAsync(data, mCapturedFile);
                mCaptureSequence = 0;
                mCaptureMode = CaptureMode::None;
            }
        }
        mCaptureMode = CaptureMode::None;
        mRecorder.reset();
    }
}
+37 −0
Original line number Diff line number Diff line
@@ -403,3 +403,40 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, context_lost) {
    renderThread.destroyRenderingContext();
    EXPECT_FALSE(pipeline->isSurfaceReady());
}

RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, pictureCallback) {
    // create a pipeline and add a picture callback
    auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
    int callbackCount = 0;
    pipeline->setPictureCapturedCallback(
            [&callbackCount](sk_sp<SkPicture>&& picture) { callbackCount += 1; });

    // create basic red frame and render it
    auto redNode = TestUtils::createSkiaNode(
            0, 0, 1, 1, [](RenderProperties& props, SkiaRecordingCanvas& redCanvas) {
                redCanvas.drawColor(SK_ColorRED, SkBlendMode::kSrcOver);
            });
    LayerUpdateQueue layerUpdateQueue;
    SkRect dirty = SkRectMakeLargest();
    std::vector<sp<RenderNode>> renderNodes;
    renderNodes.push_back(redNode);
    bool opaque = true;
    android::uirenderer::Rect contentDrawBounds(0, 0, 1, 1);
    auto surface = SkSurface::MakeRasterN32Premul(1, 1);
    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                          SkMatrix::I());

    // verify the callback was called
    EXPECT_EQ(1, callbackCount);

    // render a second frame and check the callback count
    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                          SkMatrix::I());
    EXPECT_EQ(2, callbackCount);

    // unset the callback, render another frame, check callback was not invoked
    pipeline->setPictureCapturedCallback(nullptr);
    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                          SkMatrix::I());
    EXPECT_EQ(2, callbackCount);
}