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Commit 5d3fc109 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Don't reset the capture mode after each frame when using the CallbackAPI" into rvc-dev

parents bd745f76 5f9753d7
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+1 −1
Original line number Diff line number Diff line
@@ -418,9 +418,9 @@ void SkiaPipeline::endCapture(SkSurface* surface) {
                auto data = picture->serialize();
                savePictureAsync(data, mCapturedFile);
                mCaptureSequence = 0;
                mCaptureMode = CaptureMode::None;
            }
        }
        mCaptureMode = CaptureMode::None;
        mRecorder.reset();
    }
}
+37 −0
Original line number Diff line number Diff line
@@ -403,3 +403,40 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, context_lost) {
    renderThread.destroyRenderingContext();
    EXPECT_FALSE(pipeline->isSurfaceReady());
}

RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, pictureCallback) {
    // create a pipeline and add a picture callback
    auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
    int callbackCount = 0;
    pipeline->setPictureCapturedCallback(
            [&callbackCount](sk_sp<SkPicture>&& picture) { callbackCount += 1; });

    // create basic red frame and render it
    auto redNode = TestUtils::createSkiaNode(
            0, 0, 1, 1, [](RenderProperties& props, SkiaRecordingCanvas& redCanvas) {
                redCanvas.drawColor(SK_ColorRED, SkBlendMode::kSrcOver);
            });
    LayerUpdateQueue layerUpdateQueue;
    SkRect dirty = SkRectMakeLargest();
    std::vector<sp<RenderNode>> renderNodes;
    renderNodes.push_back(redNode);
    bool opaque = true;
    android::uirenderer::Rect contentDrawBounds(0, 0, 1, 1);
    auto surface = SkSurface::MakeRasterN32Premul(1, 1);
    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                          SkMatrix::I());

    // verify the callback was called
    EXPECT_EQ(1, callbackCount);

    // render a second frame and check the callback count
    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                          SkMatrix::I());
    EXPECT_EQ(2, callbackCount);

    // unset the callback, render another frame, check callback was not invoked
    pipeline->setPictureCapturedCallback(nullptr);
    pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
                          SkMatrix::I());
    EXPECT_EQ(2, callbackCount);
}