Initial pass at SurfaceFlinger effects, night mode.
This change adds a mRenderEffect variable that can be used to control rendering effects at runtime. One example effect of "night mode" is included which renders the entire system in using a red-only filter. In particular, this is useful on devices with OLED displays where the power consumption of the red channel is much less than green and blue. Change-Id: I64fb47a186e5b1c6be5db7e179ab6796e66bf341
Loading
Please register or sign in to comment