Loading api/current.xml +5610 −0 File changed.Preview size limit exceeded, changes collapsed. Show changes graphics/java/android/renderscript/Allocation.java +13 −1 Original line number Diff line number Diff line Loading @@ -27,7 +27,19 @@ import android.util.Log; import android.util.TypedValue; /** * @hide * Memory allocation class for renderscript. An allocation combines a Type with * memory to provide storage for user data and objects. * * Allocations may exist in one or more memory spaces. Currently those are * Script: accessable by RS scripts. * Graphics Texture: accessable as a graphics texture. * Graphics Vertex: accessable as graphical vertex data. * Graphics Constants: Accessable as constants in user shaders * * By default java side updates are always applied to the script accessable * memory. If this is not present they are then applied to the various HW * memory types. A syncAll call is necessary after the script data is update to * keep the other memory spaces in sync. * **/ public class Allocation extends BaseObj { Loading graphics/java/android/renderscript/BaseObj.java +0 −2 Original line number Diff line number Diff line Loading @@ -19,8 +19,6 @@ package android.renderscript; import android.util.Log; /** * @hide * * BaseObj is the base class for interfacing with native renderscript objects. * It primarly contains code for tracking the native object ID and forcably * disconecting the object from the native allocation for early cleanup. Loading graphics/java/android/renderscript/Byte2.java +1 −1 Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ import android.util.Log; /** * @hide * Class for exposing the rs byte2 type back to java applications. * **/ public class Byte2 { Loading graphics/java/android/renderscript/Byte3.java +1 −1 Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ import android.util.Log; /** * @hide * Class for exposing the rs byte3 type back to java applications. * **/ public class Byte3 { Loading Loading
graphics/java/android/renderscript/Allocation.java +13 −1 Original line number Diff line number Diff line Loading @@ -27,7 +27,19 @@ import android.util.Log; import android.util.TypedValue; /** * @hide * Memory allocation class for renderscript. An allocation combines a Type with * memory to provide storage for user data and objects. * * Allocations may exist in one or more memory spaces. Currently those are * Script: accessable by RS scripts. * Graphics Texture: accessable as a graphics texture. * Graphics Vertex: accessable as graphical vertex data. * Graphics Constants: Accessable as constants in user shaders * * By default java side updates are always applied to the script accessable * memory. If this is not present they are then applied to the various HW * memory types. A syncAll call is necessary after the script data is update to * keep the other memory spaces in sync. * **/ public class Allocation extends BaseObj { Loading
graphics/java/android/renderscript/BaseObj.java +0 −2 Original line number Diff line number Diff line Loading @@ -19,8 +19,6 @@ package android.renderscript; import android.util.Log; /** * @hide * * BaseObj is the base class for interfacing with native renderscript objects. * It primarly contains code for tracking the native object ID and forcably * disconecting the object from the native allocation for early cleanup. Loading
graphics/java/android/renderscript/Byte2.java +1 −1 Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ import android.util.Log; /** * @hide * Class for exposing the rs byte2 type back to java applications. * **/ public class Byte2 { Loading
graphics/java/android/renderscript/Byte3.java +1 −1 Original line number Diff line number Diff line Loading @@ -21,7 +21,7 @@ import android.util.Log; /** * @hide * Class for exposing the rs byte3 type back to java applications. * **/ public class Byte3 { Loading