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Commit a23d4e79 authored by Jason Sams's avatar Jason Sams
Browse files

unhide renderscript

Change-Id: I44dd19aec0a994316da22ea8bea01b9962f54680

api update

Change-Id: I77f5365b8b7a919cd572ceb65a9ab3871b9495d0
parent c91d8c3e
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+5610 −0

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@@ -27,7 +27,19 @@ import android.util.Log;
import android.util.TypedValue;

/**
 * @hide
 * Memory allocation class for renderscript.  An allocation combines a Type with
 * memory to provide storage for user data and objects.
 *
 * Allocations may exist in one or more memory spaces.  Currently those are
 * Script: accessable by RS scripts.
 * Graphics Texture: accessable as a graphics texture.
 * Graphics Vertex: accessable as graphical vertex data.
 * Graphics Constants: Accessable as constants in user shaders
 *
 * By default java side updates are always applied to the script accessable
 * memory.  If this is not present they are then applied to the various HW
 * memory types.  A syncAll call is necessary after the script data is update to
 * keep the other memory spaces in sync.
 *
 **/
public class Allocation extends BaseObj {
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@@ -19,8 +19,6 @@ package android.renderscript;
import android.util.Log;

/**
 * @hide
 *
 * BaseObj is the base class for interfacing with native renderscript objects.
 * It primarly contains code for tracking the native object ID and forcably
 * disconecting the object from the native allocation for early cleanup.
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@@ -21,7 +21,7 @@ import android.util.Log;


/**
 * @hide
 * Class for exposing the rs byte2 type back to java applications.
 *
 **/
public class Byte2 {
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@@ -21,7 +21,7 @@ import android.util.Log;


/**
 * @hide
 * Class for exposing the rs byte3 type back to java applications.
 *
 **/
public class Byte3 {
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