Loading core/java/android/view/View.java +23 −4 Original line number Original line Diff line number Diff line Loading @@ -537,9 +537,32 @@ import java.util.concurrent.CopyOnWriteArrayList; * themselves rather than by putting them in a separate structure. * themselves rather than by putting them in a separate structure. * </p> * </p> * * * <a name="Properties"></a> * <h3>Properties</h3> * <p> * The View class exposes an {@link #ALPHA} property, as well as several transform-related * properties, such as {@link #TRANSLATION_X} and {@link #TRANSLATION_Y}. These properties are * available both in the {@link Property} form as well as in similarly-named setter/getter * methods (such as {@link #setAlpha(float)} for {@link #ALPHA}). These properties can * be used to set persistent state associated with these rendering-related properties on the view. * The properties and methods can also be used in conjunction with * {@link android.animation.Animator Animator}-based animations, described more in the * <a href="#Animation">Animation</a> section. * </p> * * <a name="Animation"></a> * <a name="Animation"></a> * <h3>Animation</h3> * <h3>Animation</h3> * <p> * <p> * Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. These {@link android.animation.Animator Animator}-based * classes change actual properties of the View object, such as {@link #setAlpha(float) alpha} and * {@link #setTranslationX(float) translationX}. This behavior is contrasted to that of the pre-3.0 * {@link android.view.animation.Animation Animation}-based classes, which instead animate only * how the view is drawn on the display. In particular, the {@link ViewPropertyAnimator} class * makes animating these View properties particularly easy and efficient. * </p> * <p> * Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered. * You can attach an {@link Animation} object to a view using * You can attach an {@link Animation} object to a view using * {@link #setAnimation(Animation)} or * {@link #setAnimation(Animation)} or * {@link #startAnimation(Animation)}. The animation can alter the scale, * {@link #startAnimation(Animation)}. The animation can alter the scale, Loading @@ -548,10 +571,6 @@ import java.util.concurrent.CopyOnWriteArrayList; * subtree rooted by that node. When an animation is started, the framework will * subtree rooted by that node. When an animation is started, the framework will * take care of redrawing the appropriate views until the animation completes. * take care of redrawing the appropriate views until the animation completes. * </p> * </p> * <p> * Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. * </p> * * * <a name="Security"></a> * <a name="Security"></a> * <h3>Security</h3> * <h3>Security</h3> Loading core/java/android/view/ViewPropertyAnimator.java +14 −8 Original line number Original line Diff line number Diff line Loading @@ -624,14 +624,20 @@ public class ViewPropertyAnimator { /** /** * The View associated with this ViewPropertyAnimator will have its * The View associated with this ViewPropertyAnimator will have its * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation. This state * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation. * is not persistent, either on the View or on this ViewPropertyAnimator: the layer type * As stated in the documentation for {@link View#LAYER_TYPE_HARDWARE}, * of the View will be restored when the animation ends to what it was when this method was * the actual type of layer used internally depends on the runtime situation of the * called, and this setting on ViewPropertyAnimator is only valid for the next animation. * view. If the activity and this view are hardware-accelerated, then the layer will be * Note that calling this method and then independently setting the layer type of the View * accelerated as well. If the activity or the view is not accelerated, then the layer will * (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will result * effectively be the same as {@link View#LAYER_TYPE_SOFTWARE}. * in some inconsistency, including having the layer type restored to its pre-withLayer() * * value when the animation ends. * <p>This state is not persistent, either on the View or on this ViewPropertyAnimator: the * layer type of the View will be restored when the animation ends to what it was when this * method was called, and this setting on ViewPropertyAnimator is only valid for the next * animation. Note that calling this method and then independently setting the layer type of * the View (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will * result in some inconsistency, including having the layer type restored to its pre-withLayer() * value when the animation ends.</p> * * * @see View#setLayerType(int, android.graphics.Paint) * @see View#setLayerType(int, android.graphics.Paint) * @return This object, allowing calls to methods in this class to be chained. * @return This object, allowing calls to methods in this class to be chained. Loading Loading
core/java/android/view/View.java +23 −4 Original line number Original line Diff line number Diff line Loading @@ -537,9 +537,32 @@ import java.util.concurrent.CopyOnWriteArrayList; * themselves rather than by putting them in a separate structure. * themselves rather than by putting them in a separate structure. * </p> * </p> * * * <a name="Properties"></a> * <h3>Properties</h3> * <p> * The View class exposes an {@link #ALPHA} property, as well as several transform-related * properties, such as {@link #TRANSLATION_X} and {@link #TRANSLATION_Y}. These properties are * available both in the {@link Property} form as well as in similarly-named setter/getter * methods (such as {@link #setAlpha(float)} for {@link #ALPHA}). These properties can * be used to set persistent state associated with these rendering-related properties on the view. * The properties and methods can also be used in conjunction with * {@link android.animation.Animator Animator}-based animations, described more in the * <a href="#Animation">Animation</a> section. * </p> * * <a name="Animation"></a> * <a name="Animation"></a> * <h3>Animation</h3> * <h3>Animation</h3> * <p> * <p> * Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. These {@link android.animation.Animator Animator}-based * classes change actual properties of the View object, such as {@link #setAlpha(float) alpha} and * {@link #setTranslationX(float) translationX}. This behavior is contrasted to that of the pre-3.0 * {@link android.view.animation.Animation Animation}-based classes, which instead animate only * how the view is drawn on the display. In particular, the {@link ViewPropertyAnimator} class * makes animating these View properties particularly easy and efficient. * </p> * <p> * Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered. * You can attach an {@link Animation} object to a view using * You can attach an {@link Animation} object to a view using * {@link #setAnimation(Animation)} or * {@link #setAnimation(Animation)} or * {@link #startAnimation(Animation)}. The animation can alter the scale, * {@link #startAnimation(Animation)}. The animation can alter the scale, Loading @@ -548,10 +571,6 @@ import java.util.concurrent.CopyOnWriteArrayList; * subtree rooted by that node. When an animation is started, the framework will * subtree rooted by that node. When an animation is started, the framework will * take care of redrawing the appropriate views until the animation completes. * take care of redrawing the appropriate views until the animation completes. * </p> * </p> * <p> * Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. * </p> * * * <a name="Security"></a> * <a name="Security"></a> * <h3>Security</h3> * <h3>Security</h3> Loading
core/java/android/view/ViewPropertyAnimator.java +14 −8 Original line number Original line Diff line number Diff line Loading @@ -624,14 +624,20 @@ public class ViewPropertyAnimator { /** /** * The View associated with this ViewPropertyAnimator will have its * The View associated with this ViewPropertyAnimator will have its * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation. This state * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation. * is not persistent, either on the View or on this ViewPropertyAnimator: the layer type * As stated in the documentation for {@link View#LAYER_TYPE_HARDWARE}, * of the View will be restored when the animation ends to what it was when this method was * the actual type of layer used internally depends on the runtime situation of the * called, and this setting on ViewPropertyAnimator is only valid for the next animation. * view. If the activity and this view are hardware-accelerated, then the layer will be * Note that calling this method and then independently setting the layer type of the View * accelerated as well. If the activity or the view is not accelerated, then the layer will * (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will result * effectively be the same as {@link View#LAYER_TYPE_SOFTWARE}. * in some inconsistency, including having the layer type restored to its pre-withLayer() * * value when the animation ends. * <p>This state is not persistent, either on the View or on this ViewPropertyAnimator: the * layer type of the View will be restored when the animation ends to what it was when this * method was called, and this setting on ViewPropertyAnimator is only valid for the next * animation. Note that calling this method and then independently setting the layer type of * the View (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will * result in some inconsistency, including having the layer type restored to its pre-withLayer() * value when the animation ends.</p> * * * @see View#setLayerType(int, android.graphics.Paint) * @see View#setLayerType(int, android.graphics.Paint) * @return This object, allowing calls to methods in this class to be chained. * @return This object, allowing calls to methods in this class to be chained. Loading