Fix new back arrow's "over eager" appearance
There are two fixes in this cl: 1. The back arrow launches into its ENTRY state too easily: guard it with a minimum motion threshold. 2. The cancel animation is triggered upon MotionEvent.ACITON_UP, even when there has not been sufficient motion to trigger a change from GONE -> ENTRY (invisible to appearance): prevent GONE -> CANCELLED state transitions. Bug: 238907408 Test: manual Change-Id: I5ab8042fc675cfc527b837578b1d415d2d061d79
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