AArch64: Use long for pointers in SurfaceTexture
Long is used in SurfaceTexture class to store pointers as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: I771aa62c42bc865e644c63fd48f309782dd03e73 Signed-off-by:Ashok Bhat <ashok.bhat@arm.com> Signed-off-by:
Kévin PETIT <kevin.petit@arm.com>
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