Loading libs/hwui/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -8,6 +8,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) utils/SortedListImpl.cpp \ FontRenderer.cpp \ GammaFontRenderer.cpp \ Caches.cpp \ DisplayListRenderer.cpp \ FboCache.cpp \ GradientCache.cpp \ Loading libs/hwui/Caches.cpp 0 → 100644 +77 −0 Original line number Diff line number Diff line /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "Caches.h" namespace android { #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), lastDstMode(GL_ZERO), currentProgram(NULL) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; } /** * Binds the VBO used to render simple textured quads. */ void Caches::bindMeshBuffer() { bindMeshBuffer(meshBuffer); } /** * Binds the specified VBO. */ void Caches::bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; } } /** * Unbinds the VBO used to render simple textured quads. */ void Caches::unbindMeshBuffer() { if (currentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; } } }; // namespace uirenderer }; // namespace android libs/hwui/Caches.h +4 −45 Original line number Diff line number Diff line Loading @@ -75,52 +75,16 @@ struct CacheLogger { /////////////////////////////////////////////////////////////////////////////// class Caches: public Singleton<Caches> { Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), lastDstMode(GL_ZERO), currentProgram(NULL) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; } Caches(); friend class Singleton<Caches>; CacheLogger logger; public: /** * Binds the VBO used to render simple textured quads. */ inline void bindMeshBuffer() { bindMeshBuffer(meshBuffer); } /** * Binds the specified VBO. */ inline void bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; } } /** * Unbinds the VBO used to render simple textured quads. */ inline void unbindMeshBuffer() { if (currentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; } } void bindMeshBuffer(); void bindMeshBuffer(const GLuint buffer); void unbindMeshBuffer(); bool blend; GLenum lastSrcMode; Loading @@ -146,11 +110,6 @@ public: }; // namespace uirenderer #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif }; // namespace android #endif // ANDROID_UI_CACHES_H Loading
libs/hwui/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -8,6 +8,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) utils/SortedListImpl.cpp \ FontRenderer.cpp \ GammaFontRenderer.cpp \ Caches.cpp \ DisplayListRenderer.cpp \ FboCache.cpp \ GradientCache.cpp \ Loading
libs/hwui/Caches.cpp 0 → 100644 +77 −0 Original line number Diff line number Diff line /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "Caches.h" namespace android { #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), lastDstMode(GL_ZERO), currentProgram(NULL) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; } /** * Binds the VBO used to render simple textured quads. */ void Caches::bindMeshBuffer() { bindMeshBuffer(meshBuffer); } /** * Binds the specified VBO. */ void Caches::bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; } } /** * Unbinds the VBO used to render simple textured quads. */ void Caches::unbindMeshBuffer() { if (currentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; } } }; // namespace uirenderer }; // namespace android
libs/hwui/Caches.h +4 −45 Original line number Diff line number Diff line Loading @@ -75,52 +75,16 @@ struct CacheLogger { /////////////////////////////////////////////////////////////////////////////// class Caches: public Singleton<Caches> { Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), lastDstMode(GL_ZERO), currentProgram(NULL) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; } Caches(); friend class Singleton<Caches>; CacheLogger logger; public: /** * Binds the VBO used to render simple textured quads. */ inline void bindMeshBuffer() { bindMeshBuffer(meshBuffer); } /** * Binds the specified VBO. */ inline void bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; } } /** * Unbinds the VBO used to render simple textured quads. */ inline void unbindMeshBuffer() { if (currentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; } } void bindMeshBuffer(); void bindMeshBuffer(const GLuint buffer); void unbindMeshBuffer(); bool blend; GLenum lastSrcMode; Loading @@ -146,11 +110,6 @@ public: }; // namespace uirenderer #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif }; // namespace android #endif // ANDROID_UI_CACHES_H