Fix for using HARDWARE layers on unaccelerated views.
If a view is not accelerated but has its layer type set to LAYER_TYPE_HARDWARE, then the framework will use the old drawing cache approach, to cache it in a bitmap. This works fine, but when the layer is set to NONE, that drawing cache is not destroyed, as it would be were the layer set to LAYER_TYPE_SOFTWARE. This prevents future invalidations on the view from working correctly because the bitmap cache has never been destroyed and recreated. The fix is to always destroy the drawing cache when the layer type is changed from SOFTWARE or HARDWARE, to make sure that it gets set appropriately regardless of the state of the view's acceleration. Change-Id: I449649e6d370477825015505da76564455a156e6
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