Audio effects: track CPU and memory use separately
Before this change, CPU and memory usage for an audio effect were registered and checked against the limit by audio policy manager upon effect instantiation. Even if an effect was not enabled it would prevent another effect to be created if the CPU load budget was exceeded, which was too restrictive. This change adds a method to register/unregister CPU load only when an effect is enabled or disabled. It also adds a mechanism to place all effects on the global output mix in suspend state (disabled) when an effect is enabled on a specific session. This will allow applications using session effects to have the priority over others using global effects. Also fixes some issues with suspend/restore mechanism: - avoid taking actions when an effect is disconnected and was not enabled. - do not remove a session from the suspended sessions list when corresponding effect chain is destroyed. Change-Id: I5225278aba1ae13d0d0997bfe26a0c9fb46b17d3
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