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Revert^2 "Drive SurfaceView visibility on renderthread"
This includes a change to RenderNode which ensures that RenderNode callbacks are dispatched synchronously in prepareTree(). This is because the UI thread may be unblocked while replaying drawing commands, and we don't wait on worker threads for a given frame until after we're done drawing. 13be0e2c Bug: 274519506 Bug: 269113414 Test: CtsSurfaceControlTests Change-Id: Iae5c7d096930ec76fd54d9c41a1a479c86d18870