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Commit 65425b4d authored by Alec Mouri's avatar Alec Mouri
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Revert^2 "Drive SurfaceView visibility on renderthread"

This includes a change to RenderNode which ensures that RenderNode
callbacks are dispatched synchronously in prepareTree(). This is because
the UI thread may be unblocked while replaying drawing commands, and we
don't wait on worker threads for a given frame until after we're done
drawing.

13be0e2c

Bug: 274519506
Bug: 269113414
Test: CtsSurfaceControlTests

Change-Id: Iae5c7d096930ec76fd54d9c41a1a479c86d18870
parent a4edd78c
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