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Commit 631582f7 authored by Romain Guy's avatar Romain Guy
Browse files

Enable linear filter when scaling bitmaps

Bug #5205673

Change-Id: I8b0f90877df6b6c6757d35dcf6cd14e79e840b96
parent 6816972e
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+2 −1
Original line number Diff line number Diff line
@@ -1493,7 +1493,8 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);

        GLenum filter = GL_NEAREST;
        if (u1 > 0.0f || u2 < 1.0f || v1 > 0.0f || v2 < 1.0f) {
        // Enable linear filtering if the source rectangle is scaled
        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
            filter = GL_LINEAR;
        }
        texture->setFilter(filter, filter, true);