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Commit 6816972e authored by Romain Guy's avatar Romain Guy
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Don't use bilinear filtering on unscaled bitmaps

Bug #5198590

Change-Id: I4333d850501ac849eeeeb247e4178dd469b9de3d
parent 91bd59db
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+4 −4
Original line number Diff line number Diff line
@@ -1476,10 +1476,10 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
    const float width = texture->width;
    const float height = texture->height;

    const float u1 = (srcLeft + 0.5f) / width;
    const float v1 = (srcTop + 0.5f)  / height;
    const float u2 = (srcRight - 0.5f) / width;
    const float v2 = (srcBottom - 0.5f) / height;
    const float u1 = fmax(0.0f, srcLeft / width);
    const float v1 = fmax(0.0f, srcTop / height);
    const float u2 = fmin(1.0f, srcRight / width);
    const float v2 = fmin(1.0f, srcBottom / height);

    mCaches.unbindMeshBuffer();
    resetDrawTextureTexCoords(u1, v1, u2, v2);