Zero duration animations snap to end value when started
A recent change to seeking behavior altered the logic of setCurrentPlayTime() (which is called when animations are first started) to set the current animated fraction to 0 for 0-duration animations. This fix ensures that 0-duration animations snap to their end value (fraction == 1) instead, matching the behavior prior to the seeking fix. Issue #18542543 Animations with 0 duration stay in initial state when calling setCurrentPlayTime(0) Change-Id: I9916d962cf46453a9e3e1207f58baf16f4a5830a
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