Surface: Add allocateBuffers to avoid render delay
This plumbs up a new call on the native Surface object that allows the client to request that BufferQueue pre-allocate all of the buffers that it might need for rendering. This hopefully prevents allocation delays during dequeuing and reduces jank. Bug: 11792166 Change-Id: Ibeaa7475492d4ac2bcacb107ef60c6240081d8b7
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