AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Change-Id: Ic05ebf2051a225a1638a43f476bab6176c0b5c38 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Loading
Please register or sign in to comment