Fix NPE in allowOverlappingTransitions
The OneShotPreDrawListener from triggerViewsReady() -> sendSharedElementDestination() may be called after clearState() if the activity has stopped before allowing to draw. Then it will cause NPE because clearState() set mWindow to null. Bug: 306974798 Test: Use scene transition and stop draw by pre-draw listener. Then allow to draw after activity is stopped. Change-Id: I3a714f97a6abcee51ca004ca3c919250c5d5257f
Loading
Please register or sign in to comment