Loading libs/hwui/Debug.h +3 −0 Original line number Diff line number Diff line Loading @@ -84,6 +84,9 @@ // Turn on to insert an event marker for each display list op #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 // Turn on to highlight drawing batches and merged batches with different colors #define DEBUG_MERGE_BEHAVIOR 0 #if DEBUG_INIT #define INIT_LOGD(...) ALOGD(__VA_ARGS__) #else Loading libs/hwui/DeferredDisplayList.cpp +207 −52 Original line number Diff line number Diff line Loading @@ -23,6 +23,7 @@ #include "Caches.h" #include "Debug.h" #include "DeferredDisplayList.h" #include "DisplayListOp.h" #include "OpenGLRenderer.h" Loading @@ -38,15 +39,27 @@ namespace uirenderer { // Depth of the save stack at the beginning of batch playback at flush time #define FLUSH_SAVE_STACK_DEPTH 2 #define DEBUG_COLOR_BARRIER 0x1f000000 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f ///////////////////////////////////////////////////////////////////////////////// // Operation Batches ///////////////////////////////////////////////////////////////////////////////// class DrawOpBatch { class Batch { public: DrawOpBatch() { mOps.clear(); } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; virtual ~Batch() {} }; class DrawBatch : public Batch { public: DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) { mOps.clear(); } virtual ~DrawOpBatch() { mOps.clear(); } virtual ~DrawBatch() { mOps.clear(); } void add(DrawOp* op) { // NOTE: ignore empty bounds special case, since we don't merge across those ops Loading @@ -54,7 +67,7 @@ public: mOps.add(op); } virtual bool intersects(Rect& rect) { bool intersects(Rect& rect) { if (!rect.intersects(mBounds)) return false; for (unsigned int i = 0; i < mOps.size(); i++) { Loading @@ -71,8 +84,9 @@ public: return false; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) { DEFER_LOGD("replaying draw batch %p", this); virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)", index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId()); status_t status = DrawGlInfo::kStatusDone; DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); Loading @@ -84,31 +98,127 @@ public: #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS renderer.eventMark(op->name()); #endif status |= op->applyDraw(renderer, dirty, 0); status |= op->applyDraw(renderer, dirty); logBuffer.writeCommand(0, op->name()); #if DEBUG_MERGE_BEHAVIOR Rect& bounds = mOps[i]->state.mBounds; int batchColor = 0x1f000000; if (getBatchId() & 0x1) batchColor |= 0x0000ff; if (getBatchId() & 0x2) batchColor |= 0x00ff00; if (getBatchId() & 0x4) batchColor |= 0xff0000; renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, batchColor); #endif } return status; } inline int getBatchId() const { return mBatchId; } inline mergeid_t getMergeId() const { return mMergeId; } inline int count() const { return mOps.size(); } private: protected: Vector<DrawOp*> mOps; Rect mBounds; private: int mBatchId; mergeid_t mMergeId; }; class StateOpBatch : public DrawOpBatch { // compare alphas approximately, with a small margin #define NEQ_FALPHA(lhs, rhs) \ fabs((float)lhs - (float)rhs) > 0.001f class MergingDrawBatch : public DrawBatch { public: // creates a single operation batch StateOpBatch(StateOp* op) : mOp(op) {} MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {} bool intersects(Rect& rect) { // if something checks for intersection, it's trying to go backwards across a state op, // something not currently supported - state ops are always barriers CRASH(); return false; /* * Checks if a (mergeable) op can be merged into this batch * * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is * important to consider all paint attributes used in the draw calls in deciding both a) if an * op tries to merge at all, and b) if the op * * False positives can lead to information from the paints of subsequent merged operations being * dropped, so we make simplifying qualifications on the ops that can merge, per op type. */ bool canMergeWith(DrawOp* op) { if (!op->state.mMatrix.isPureTranslate()) return false; bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || getBatchId() == DeferredDisplayList::kOpBatch_ColorText; // Overlapping other operations is only allowed for text without shadow. For other ops, // multiDraw isn't guaranteed to overdraw correctly if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) { if (intersects(op->state.mBounds)) return false; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) { const DeferredDisplayState& lhs = op->state; const DeferredDisplayState& rhs = mOps[0]->state; if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false; // if paints are equal, then modifiers + paint attribs don't need to be compared if (op->mPaint == mOps[0]->mPaint) return true; if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false; /* Draw Modifiers compatibility check * * Shadows are ignored, as only text uses them, and in that case they are drawn * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered * above with the intersection check. * * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never * merged. * * These ignore cases prevent us from simply memcmp'ing the drawModifiers */ const DrawModifiers& lhsMod = lhs.mDrawModifiers; const DrawModifiers& rhsMod = rhs.mDrawModifiers; if (lhsMod.mShader != rhsMod.mShader) return false; if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false; // Draw filter testing expects bit fields to be clear if filter not set. if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false; if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false; if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false; return true; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)", index, this, mOps.size(), getBatchId(), getMergeId()); if (mOps.size() == 1) { return DrawBatch::replay(renderer, dirty, false); } DrawOp* op = mOps[0]; status_t status = op->multiDraw(renderer, dirty, mOps, mBounds); DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance(); buffer.writeCommand(0, "multiDraw"); buffer.writeCommand(1, op->name()); #if DEBUG_MERGE_BEHAVIOR renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, DEBUG_COLOR_MERGEDBATCH); #endif return status; } }; class StateOpBatch : public Batch { public: // creates a single operation batch StateOpBatch(StateOp* op) : mOp(op) {} virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("replaying state op batch %p", this); renderer.restoreDisplayState(mOp->state); Loading @@ -124,18 +234,11 @@ private: const StateOp* mOp; }; class RestoreToCountBatch : public DrawOpBatch { class RestoreToCountBatch : public Batch { public: RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {} bool intersects(Rect& rect) { // if something checks for intersection, it's trying to go backwards across a state op, // something not currently supported - state ops are always barriers CRASH(); return false; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) { virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); renderer.restoreDisplayState(mOp->state); Loading @@ -155,14 +258,30 @@ private: const int mRestoreCount; }; #if DEBUG_MERGE_BEHAVIOR class BarrierDebugBatch : public Batch { virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); return DrawGlInfo::kStatusDrew; } }; #endif ///////////////////////////////////////////////////////////////////////////////// // DeferredDisplayList ///////////////////////////////////////////////////////////////////////////////// void DeferredDisplayList::resetBatchingState() { for (int i = 0; i < kOpBatch_Count; i++) { mBatchIndices[i] = -1; mBatchLookup[i] = NULL; mMergingBatches[i].clear(); } #if DEBUG_MERGE_BEHAVIOR if (mBatches.size() != 0) { mBatches.add(new BarrierDebugBatch()); } #endif mEarliestBatchIndex = mBatches.size(); } void DeferredDisplayList::clear() { Loading @@ -174,6 +293,7 @@ void DeferredDisplayList::clear() { } mBatches.clear(); mSaveStack.clear(); mEarliestBatchIndex = 0; } ///////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -282,28 +402,35 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { return; // quick rejected } op->onDrawOpDeferred(renderer); int batchId = kOpBatch_None; mergeid_t mergeId = (mergeid_t) -1; bool mergeable = op->onDefer(renderer, &batchId, &mergeId); // complex clip has a complex set of expectations on the renderer state - for now, avoid taking // the merge path in those cases mergeable &= !recordingComplexClip(); if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) { // TODO: elegant way to reuse batches? DrawOpBatch* b = new DrawOpBatch(); DrawBatch* b = new DrawBatch(batchId, mergeId); b->add(op); mBatches.add(b); return; } // disallowReorder isn't set, so find the latest batch of the new op's type, and try to merge // the new op into it DrawOpBatch* targetBatch = NULL; int batchId = op->getBatchId(); // find the latest batch of the new op's type, and try to merge the new op into it DrawBatch* targetBatch = NULL; // insertion point of a new batch, will hopefully be immediately after similar batch // (eventually, should be similar shader) int insertBatchIndex = mBatches.size(); if (!mBatches.isEmpty()) { if (op->state.mBounds.isEmpty()) { // don't know the bounds for op, so add to last batch and start from scratch on next op mBatches.top()->add(op); for (int i = 0; i < kOpBatch_Count; i++) { mBatchIndices[i] = -1; } DrawBatch* b = new DrawBatch(batchId, mergeId); b->add(op); mBatches.add(b); resetBatchingState(); #if DEBUG_DEFER DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); op->output(2); Loading @@ -311,13 +438,36 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { return; } if (batchId >= 0 && mBatchIndices[batchId] != -1) { int targetIndex = mBatchIndices[batchId]; targetBatch = mBatches[targetIndex]; if (mergeable) { // Try to merge with any existing batch with same mergeId. if (mMergingBatches[batchId].get(mergeId, targetBatch)) { if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) { targetBatch = NULL; } } } else { // join with similar, non-merging batch targetBatch = (DrawBatch*)mBatchLookup[batchId]; } if (targetBatch || mergeable) { // iterate back toward target to see if anything drawn since should overlap the new op for (int i = mBatches.size() - 1; i > targetIndex; i--) { DrawOpBatch* overBatch = mBatches[i]; // if no target, merging ops still interate to find similar batch to insert after for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { DrawBatch* overBatch = (DrawBatch*)mBatches[i]; if (overBatch == targetBatch) break; // TODO: also consider shader shared between batch types if (batchId == overBatch->getBatchId()) { insertBatchIndex = i + 1; if (!targetBatch) break; // found insert position, quit } if (overBatch->intersects(op->state.mBounds)) { // NOTE: it may be possible to optimize for special cases where two operations // of the same batch/paint could swap order, such as with a non-mergeable // (clipped) and a mergeable text operation targetBatch = NULL; #if DEBUG_DEFER DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d", Loading @@ -329,13 +479,21 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { } } } if (!targetBatch) { targetBatch = new DrawOpBatch(); mBatches.add(targetBatch); if (batchId >= 0) { mBatchIndices[batchId] = mBatches.size() - 1; if (mergeable) { targetBatch = new MergingDrawBatch(batchId, mergeId); mMergingBatches[batchId].put(mergeId, targetBatch); } else { targetBatch = new DrawBatch(batchId, mergeId); mBatchLookup[batchId] = targetBatch; DEFER_LOGD("creating Batch %p, bid %x, at %d", targetBatch, batchId, insertBatchIndex); } mBatches.insertAt(targetBatch, insertBatchIndex); } targetBatch->add(op); } Loading Loading @@ -363,16 +521,14 @@ void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, S // Replay / flush ///////////////////////////////////////////////////////////////////////////////// static status_t replayBatchList(Vector<DrawOpBatch*>& batchList, static status_t replayBatchList(const Vector<Batch*>& batchList, OpenGLRenderer& renderer, Rect& dirty) { status_t status = DrawGlInfo::kStatusDone; int opCount = 0; for (unsigned int i = 0; i < batchList.size(); i++) { status |= batchList[i]->replay(renderer, dirty); opCount += batchList[i]->count(); status |= batchList[i]->replay(renderer, dirty, i); } DEFER_LOGD("--flushed, drew %d batches (total %d ops)", batchList.size(), opCount); DEFER_LOGD("--flushed, drew %d batches", batchList.size()); return status; } Loading Loading @@ -400,7 +556,6 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { renderer.setDrawModifiers(restoreDrawModifiers); DEFER_LOGD("--flush complete, returning %x", status); clear(); return status; } Loading libs/hwui/DeferredDisplayList.h +24 −4 Original line number Diff line number Diff line Loading @@ -22,6 +22,9 @@ #include "Matrix.h" #include "Rect.h" #include "utils/TinyHashMap.h" class SkBitmap; namespace android { namespace uirenderer { Loading @@ -31,16 +34,21 @@ class DrawOp; class SaveOp; class SaveLayerOp; class StateOp; class DrawOpBatch; class OpenGLRenderer; class Batch; class DrawBatch; class MergingDrawBatch; typedef void* mergeid_t; class DeferredDisplayList { public: DeferredDisplayList() { clear(); } ~DeferredDisplayList() { clear(); } enum OpBatchId { kOpBatch_None = -1, // Don't batch kOpBatch_None = 0, // Don't batch kOpBatch_Bitmap, kOpBatch_Patch, kOpBatch_AlphaVertices, Loading Loading @@ -96,8 +104,20 @@ private: Vector<int> mSaveStack; int mComplexClipStackStart; Vector<DrawOpBatch*> mBatches; int mBatchIndices[kOpBatch_Count]; Vector<Batch*> mBatches; // Maps batch ids to the most recent *non-merging* batch of that id Batch* mBatchLookup[kOpBatch_Count]; // Points to the index after the most recent barrier int mEarliestBatchIndex; /** * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not * collide, which avoids the need to resolve mergeid collisions. */ TinyHashMap<mergeid_t, DrawBatch*> mMergingBatches[kOpBatch_Count]; }; }; // namespace uirenderer Loading libs/hwui/DisplayList.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -485,7 +485,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) #if DEBUG_DISPLAY_LIST Rect* clipRect = renderer.getClipRect(); DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f", DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", level * 2, "", this, mName.string(), clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); #endif Loading Loading
libs/hwui/Debug.h +3 −0 Original line number Diff line number Diff line Loading @@ -84,6 +84,9 @@ // Turn on to insert an event marker for each display list op #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 // Turn on to highlight drawing batches and merged batches with different colors #define DEBUG_MERGE_BEHAVIOR 0 #if DEBUG_INIT #define INIT_LOGD(...) ALOGD(__VA_ARGS__) #else Loading
libs/hwui/DeferredDisplayList.cpp +207 −52 Original line number Diff line number Diff line Loading @@ -23,6 +23,7 @@ #include "Caches.h" #include "Debug.h" #include "DeferredDisplayList.h" #include "DisplayListOp.h" #include "OpenGLRenderer.h" Loading @@ -38,15 +39,27 @@ namespace uirenderer { // Depth of the save stack at the beginning of batch playback at flush time #define FLUSH_SAVE_STACK_DEPTH 2 #define DEBUG_COLOR_BARRIER 0x1f000000 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f ///////////////////////////////////////////////////////////////////////////////// // Operation Batches ///////////////////////////////////////////////////////////////////////////////// class DrawOpBatch { class Batch { public: DrawOpBatch() { mOps.clear(); } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; virtual ~Batch() {} }; class DrawBatch : public Batch { public: DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) { mOps.clear(); } virtual ~DrawOpBatch() { mOps.clear(); } virtual ~DrawBatch() { mOps.clear(); } void add(DrawOp* op) { // NOTE: ignore empty bounds special case, since we don't merge across those ops Loading @@ -54,7 +67,7 @@ public: mOps.add(op); } virtual bool intersects(Rect& rect) { bool intersects(Rect& rect) { if (!rect.intersects(mBounds)) return false; for (unsigned int i = 0; i < mOps.size(); i++) { Loading @@ -71,8 +84,9 @@ public: return false; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) { DEFER_LOGD("replaying draw batch %p", this); virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)", index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId()); status_t status = DrawGlInfo::kStatusDone; DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); Loading @@ -84,31 +98,127 @@ public: #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS renderer.eventMark(op->name()); #endif status |= op->applyDraw(renderer, dirty, 0); status |= op->applyDraw(renderer, dirty); logBuffer.writeCommand(0, op->name()); #if DEBUG_MERGE_BEHAVIOR Rect& bounds = mOps[i]->state.mBounds; int batchColor = 0x1f000000; if (getBatchId() & 0x1) batchColor |= 0x0000ff; if (getBatchId() & 0x2) batchColor |= 0x00ff00; if (getBatchId() & 0x4) batchColor |= 0xff0000; renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, batchColor); #endif } return status; } inline int getBatchId() const { return mBatchId; } inline mergeid_t getMergeId() const { return mMergeId; } inline int count() const { return mOps.size(); } private: protected: Vector<DrawOp*> mOps; Rect mBounds; private: int mBatchId; mergeid_t mMergeId; }; class StateOpBatch : public DrawOpBatch { // compare alphas approximately, with a small margin #define NEQ_FALPHA(lhs, rhs) \ fabs((float)lhs - (float)rhs) > 0.001f class MergingDrawBatch : public DrawBatch { public: // creates a single operation batch StateOpBatch(StateOp* op) : mOp(op) {} MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {} bool intersects(Rect& rect) { // if something checks for intersection, it's trying to go backwards across a state op, // something not currently supported - state ops are always barriers CRASH(); return false; /* * Checks if a (mergeable) op can be merged into this batch * * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is * important to consider all paint attributes used in the draw calls in deciding both a) if an * op tries to merge at all, and b) if the op * * False positives can lead to information from the paints of subsequent merged operations being * dropped, so we make simplifying qualifications on the ops that can merge, per op type. */ bool canMergeWith(DrawOp* op) { if (!op->state.mMatrix.isPureTranslate()) return false; bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || getBatchId() == DeferredDisplayList::kOpBatch_ColorText; // Overlapping other operations is only allowed for text without shadow. For other ops, // multiDraw isn't guaranteed to overdraw correctly if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) { if (intersects(op->state.mBounds)) return false; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) { const DeferredDisplayState& lhs = op->state; const DeferredDisplayState& rhs = mOps[0]->state; if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false; // if paints are equal, then modifiers + paint attribs don't need to be compared if (op->mPaint == mOps[0]->mPaint) return true; if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false; /* Draw Modifiers compatibility check * * Shadows are ignored, as only text uses them, and in that case they are drawn * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered * above with the intersection check. * * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never * merged. * * These ignore cases prevent us from simply memcmp'ing the drawModifiers */ const DrawModifiers& lhsMod = lhs.mDrawModifiers; const DrawModifiers& rhsMod = rhs.mDrawModifiers; if (lhsMod.mShader != rhsMod.mShader) return false; if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false; // Draw filter testing expects bit fields to be clear if filter not set. if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false; if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false; if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false; return true; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)", index, this, mOps.size(), getBatchId(), getMergeId()); if (mOps.size() == 1) { return DrawBatch::replay(renderer, dirty, false); } DrawOp* op = mOps[0]; status_t status = op->multiDraw(renderer, dirty, mOps, mBounds); DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance(); buffer.writeCommand(0, "multiDraw"); buffer.writeCommand(1, op->name()); #if DEBUG_MERGE_BEHAVIOR renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, DEBUG_COLOR_MERGEDBATCH); #endif return status; } }; class StateOpBatch : public Batch { public: // creates a single operation batch StateOpBatch(StateOp* op) : mOp(op) {} virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("replaying state op batch %p", this); renderer.restoreDisplayState(mOp->state); Loading @@ -124,18 +234,11 @@ private: const StateOp* mOp; }; class RestoreToCountBatch : public DrawOpBatch { class RestoreToCountBatch : public Batch { public: RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {} bool intersects(Rect& rect) { // if something checks for intersection, it's trying to go backwards across a state op, // something not currently supported - state ops are always barriers CRASH(); return false; } virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) { virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); renderer.restoreDisplayState(mOp->state); Loading @@ -155,14 +258,30 @@ private: const int mRestoreCount; }; #if DEBUG_MERGE_BEHAVIOR class BarrierDebugBatch : public Batch { virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); return DrawGlInfo::kStatusDrew; } }; #endif ///////////////////////////////////////////////////////////////////////////////// // DeferredDisplayList ///////////////////////////////////////////////////////////////////////////////// void DeferredDisplayList::resetBatchingState() { for (int i = 0; i < kOpBatch_Count; i++) { mBatchIndices[i] = -1; mBatchLookup[i] = NULL; mMergingBatches[i].clear(); } #if DEBUG_MERGE_BEHAVIOR if (mBatches.size() != 0) { mBatches.add(new BarrierDebugBatch()); } #endif mEarliestBatchIndex = mBatches.size(); } void DeferredDisplayList::clear() { Loading @@ -174,6 +293,7 @@ void DeferredDisplayList::clear() { } mBatches.clear(); mSaveStack.clear(); mEarliestBatchIndex = 0; } ///////////////////////////////////////////////////////////////////////////////// Loading Loading @@ -282,28 +402,35 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { return; // quick rejected } op->onDrawOpDeferred(renderer); int batchId = kOpBatch_None; mergeid_t mergeId = (mergeid_t) -1; bool mergeable = op->onDefer(renderer, &batchId, &mergeId); // complex clip has a complex set of expectations on the renderer state - for now, avoid taking // the merge path in those cases mergeable &= !recordingComplexClip(); if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) { // TODO: elegant way to reuse batches? DrawOpBatch* b = new DrawOpBatch(); DrawBatch* b = new DrawBatch(batchId, mergeId); b->add(op); mBatches.add(b); return; } // disallowReorder isn't set, so find the latest batch of the new op's type, and try to merge // the new op into it DrawOpBatch* targetBatch = NULL; int batchId = op->getBatchId(); // find the latest batch of the new op's type, and try to merge the new op into it DrawBatch* targetBatch = NULL; // insertion point of a new batch, will hopefully be immediately after similar batch // (eventually, should be similar shader) int insertBatchIndex = mBatches.size(); if (!mBatches.isEmpty()) { if (op->state.mBounds.isEmpty()) { // don't know the bounds for op, so add to last batch and start from scratch on next op mBatches.top()->add(op); for (int i = 0; i < kOpBatch_Count; i++) { mBatchIndices[i] = -1; } DrawBatch* b = new DrawBatch(batchId, mergeId); b->add(op); mBatches.add(b); resetBatchingState(); #if DEBUG_DEFER DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); op->output(2); Loading @@ -311,13 +438,36 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { return; } if (batchId >= 0 && mBatchIndices[batchId] != -1) { int targetIndex = mBatchIndices[batchId]; targetBatch = mBatches[targetIndex]; if (mergeable) { // Try to merge with any existing batch with same mergeId. if (mMergingBatches[batchId].get(mergeId, targetBatch)) { if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) { targetBatch = NULL; } } } else { // join with similar, non-merging batch targetBatch = (DrawBatch*)mBatchLookup[batchId]; } if (targetBatch || mergeable) { // iterate back toward target to see if anything drawn since should overlap the new op for (int i = mBatches.size() - 1; i > targetIndex; i--) { DrawOpBatch* overBatch = mBatches[i]; // if no target, merging ops still interate to find similar batch to insert after for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { DrawBatch* overBatch = (DrawBatch*)mBatches[i]; if (overBatch == targetBatch) break; // TODO: also consider shader shared between batch types if (batchId == overBatch->getBatchId()) { insertBatchIndex = i + 1; if (!targetBatch) break; // found insert position, quit } if (overBatch->intersects(op->state.mBounds)) { // NOTE: it may be possible to optimize for special cases where two operations // of the same batch/paint could swap order, such as with a non-mergeable // (clipped) and a mergeable text operation targetBatch = NULL; #if DEBUG_DEFER DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d", Loading @@ -329,13 +479,21 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { } } } if (!targetBatch) { targetBatch = new DrawOpBatch(); mBatches.add(targetBatch); if (batchId >= 0) { mBatchIndices[batchId] = mBatches.size() - 1; if (mergeable) { targetBatch = new MergingDrawBatch(batchId, mergeId); mMergingBatches[batchId].put(mergeId, targetBatch); } else { targetBatch = new DrawBatch(batchId, mergeId); mBatchLookup[batchId] = targetBatch; DEFER_LOGD("creating Batch %p, bid %x, at %d", targetBatch, batchId, insertBatchIndex); } mBatches.insertAt(targetBatch, insertBatchIndex); } targetBatch->add(op); } Loading Loading @@ -363,16 +521,14 @@ void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, S // Replay / flush ///////////////////////////////////////////////////////////////////////////////// static status_t replayBatchList(Vector<DrawOpBatch*>& batchList, static status_t replayBatchList(const Vector<Batch*>& batchList, OpenGLRenderer& renderer, Rect& dirty) { status_t status = DrawGlInfo::kStatusDone; int opCount = 0; for (unsigned int i = 0; i < batchList.size(); i++) { status |= batchList[i]->replay(renderer, dirty); opCount += batchList[i]->count(); status |= batchList[i]->replay(renderer, dirty, i); } DEFER_LOGD("--flushed, drew %d batches (total %d ops)", batchList.size(), opCount); DEFER_LOGD("--flushed, drew %d batches", batchList.size()); return status; } Loading Loading @@ -400,7 +556,6 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { renderer.setDrawModifiers(restoreDrawModifiers); DEFER_LOGD("--flush complete, returning %x", status); clear(); return status; } Loading
libs/hwui/DeferredDisplayList.h +24 −4 Original line number Diff line number Diff line Loading @@ -22,6 +22,9 @@ #include "Matrix.h" #include "Rect.h" #include "utils/TinyHashMap.h" class SkBitmap; namespace android { namespace uirenderer { Loading @@ -31,16 +34,21 @@ class DrawOp; class SaveOp; class SaveLayerOp; class StateOp; class DrawOpBatch; class OpenGLRenderer; class Batch; class DrawBatch; class MergingDrawBatch; typedef void* mergeid_t; class DeferredDisplayList { public: DeferredDisplayList() { clear(); } ~DeferredDisplayList() { clear(); } enum OpBatchId { kOpBatch_None = -1, // Don't batch kOpBatch_None = 0, // Don't batch kOpBatch_Bitmap, kOpBatch_Patch, kOpBatch_AlphaVertices, Loading Loading @@ -96,8 +104,20 @@ private: Vector<int> mSaveStack; int mComplexClipStackStart; Vector<DrawOpBatch*> mBatches; int mBatchIndices[kOpBatch_Count]; Vector<Batch*> mBatches; // Maps batch ids to the most recent *non-merging* batch of that id Batch* mBatchLookup[kOpBatch_Count]; // Points to the index after the most recent barrier int mEarliestBatchIndex; /** * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not * collide, which avoids the need to resolve mergeid collisions. */ TinyHashMap<mergeid_t, DrawBatch*> mMergingBatches[kOpBatch_Count]; }; }; // namespace uirenderer Loading
libs/hwui/DisplayList.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -485,7 +485,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) #if DEBUG_DISPLAY_LIST Rect* clipRect = renderer.getClipRect(); DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f", DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", level * 2, "", this, mName.string(), clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); #endif Loading