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Commit 55b883b0 authored by Chris Craik's avatar Chris Craik Committed by Android Git Automerger
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am 30c990c3: Merge "Draw Operation merging" into jb-mr2-dev

* commit '30c990c3':
  Draw Operation merging
parents df6db6ad 30c990c3
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+3 −0
Original line number Diff line number Diff line
@@ -84,6 +84,9 @@
// Turn on to insert an event marker for each display list op
#define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0

// Turn on to highlight drawing batches and merged batches with different colors
#define DEBUG_MERGE_BEHAVIOR 0

#if DEBUG_INIT
    #define INIT_LOGD(...) ALOGD(__VA_ARGS__)
#else
+207 −52
Original line number Diff line number Diff line
@@ -23,6 +23,7 @@

#include "Caches.h"
#include "Debug.h"
#include "DeferredDisplayList.h"
#include "DisplayListOp.h"
#include "OpenGLRenderer.h"

@@ -38,15 +39,27 @@ namespace uirenderer {
// Depth of the save stack at the beginning of batch playback at flush time
#define FLUSH_SAVE_STACK_DEPTH 2

#define DEBUG_COLOR_BARRIER          0x1f000000
#define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f

/////////////////////////////////////////////////////////////////////////////////
// Operation Batches
/////////////////////////////////////////////////////////////////////////////////

class DrawOpBatch {
class Batch {
public:
    DrawOpBatch() { mOps.clear(); }
    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
    virtual ~Batch() {}
};

class DrawBatch : public Batch {
public:
    DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
        mOps.clear();
    }

    virtual ~DrawOpBatch() { mOps.clear(); }
    virtual ~DrawBatch() { mOps.clear(); }

    void add(DrawOp* op) {
        // NOTE: ignore empty bounds special case, since we don't merge across those ops
@@ -54,7 +67,7 @@ public:
        mOps.add(op);
    }

    virtual bool intersects(Rect& rect) {
    bool intersects(Rect& rect) {
        if (!rect.intersects(mBounds)) return false;

        for (unsigned int i = 0; i < mOps.size(); i++) {
@@ -71,8 +84,9 @@ public:
        return false;
    }

    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
        DEFER_LOGD("replaying draw batch %p", this);
    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
        DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
                index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());

        status_t status = DrawGlInfo::kStatusDone;
        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
@@ -84,31 +98,127 @@ public:
#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
            renderer.eventMark(op->name());
#endif
            status |= op->applyDraw(renderer, dirty, 0);
            status |= op->applyDraw(renderer, dirty);
            logBuffer.writeCommand(0, op->name());

#if DEBUG_MERGE_BEHAVIOR
            Rect& bounds = mOps[i]->state.mBounds;
            int batchColor = 0x1f000000;
            if (getBatchId() & 0x1) batchColor |= 0x0000ff;
            if (getBatchId() & 0x2) batchColor |= 0x00ff00;
            if (getBatchId() & 0x4) batchColor |= 0xff0000;
            renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
                    batchColor);
#endif
        }
        return status;
    }

    inline int getBatchId() const { return mBatchId; }
    inline mergeid_t getMergeId() const { return mMergeId; }
    inline int count() const { return mOps.size(); }
private:

protected:
    Vector<DrawOp*> mOps;
    Rect mBounds;
private:
    int mBatchId;
    mergeid_t mMergeId;
};

class StateOpBatch : public DrawOpBatch {
// compare alphas approximately, with a small margin
#define NEQ_FALPHA(lhs, rhs) \
        fabs((float)lhs - (float)rhs) > 0.001f

class MergingDrawBatch : public DrawBatch {
public:
    // creates a single operation batch
    StateOpBatch(StateOp* op) : mOp(op) {}
    MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}

    bool intersects(Rect& rect) {
        // if something checks for intersection, it's trying to go backwards across a state op,
        // something not currently supported - state ops are always barriers
        CRASH();
        return false;
    /*
     * Checks if a (mergeable) op can be merged into this batch
     *
     * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
     * important to consider all paint attributes used in the draw calls in deciding both a) if an
     * op tries to merge at all, and b) if the op
     *
     * False positives can lead to information from the paints of subsequent merged operations being
     * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
     */
    bool canMergeWith(DrawOp* op) {
        if (!op->state.mMatrix.isPureTranslate()) return false;

        bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
                getBatchId() == DeferredDisplayList::kOpBatch_ColorText;

        // Overlapping other operations is only allowed for text without shadow. For other ops,
        // multiDraw isn't guaranteed to overdraw correctly
        if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
            if (intersects(op->state.mBounds)) return false;
        }

    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
        const DeferredDisplayState& lhs = op->state;
        const DeferredDisplayState& rhs = mOps[0]->state;

        if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;

        // if paints are equal, then modifiers + paint attribs don't need to be compared
        if (op->mPaint == mOps[0]->mPaint) return true;

        if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;

        /* Draw Modifiers compatibility check
         *
         * Shadows are ignored, as only text uses them, and in that case they are drawn
         * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
         * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
         * above with the intersection check.
         *
         * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
         * merged.
         *
         * These ignore cases prevent us from simply memcmp'ing the drawModifiers
         */

        const DrawModifiers& lhsMod = lhs.mDrawModifiers;
        const DrawModifiers& rhsMod = rhs.mDrawModifiers;
        if (lhsMod.mShader != rhsMod.mShader) return false;
        if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;

        // Draw filter testing expects bit fields to be clear if filter not set.
        if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
        if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
        if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;

        return true;
    }

    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
        DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
                index, this, mOps.size(), getBatchId(), getMergeId());
        if (mOps.size() == 1) {
            return DrawBatch::replay(renderer, dirty, false);
        }

        DrawOp* op = mOps[0];
        status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
        DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
        buffer.writeCommand(0, "multiDraw");
        buffer.writeCommand(1, op->name());

#if DEBUG_MERGE_BEHAVIOR
        renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
                DEBUG_COLOR_MERGEDBATCH);
#endif
        return status;
    }
};

class StateOpBatch : public Batch {
public:
    // creates a single operation batch
    StateOpBatch(StateOp* op) : mOp(op) {}

    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
        DEFER_LOGD("replaying state op batch %p", this);
        renderer.restoreDisplayState(mOp->state);

@@ -124,18 +234,11 @@ private:
    const StateOp* mOp;
};

class RestoreToCountBatch : public DrawOpBatch {
class RestoreToCountBatch : public Batch {
public:
    RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}

    bool intersects(Rect& rect) {
        // if something checks for intersection, it's trying to go backwards across a state op,
        // something not currently supported - state ops are always barriers
        CRASH();
        return false;
    }

    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty) {
    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
        DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);

        renderer.restoreDisplayState(mOp->state);
@@ -155,14 +258,30 @@ private:
    const int mRestoreCount;
};

#if DEBUG_MERGE_BEHAVIOR
class BarrierDebugBatch : public Batch {
    virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
        renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
        return DrawGlInfo::kStatusDrew;
    }
};
#endif

/////////////////////////////////////////////////////////////////////////////////
// DeferredDisplayList
/////////////////////////////////////////////////////////////////////////////////

void DeferredDisplayList::resetBatchingState() {
    for (int i = 0; i < kOpBatch_Count; i++) {
        mBatchIndices[i] = -1;
        mBatchLookup[i] = NULL;
        mMergingBatches[i].clear();
    }
#if DEBUG_MERGE_BEHAVIOR
    if (mBatches.size() != 0) {
        mBatches.add(new BarrierDebugBatch());
    }
#endif
    mEarliestBatchIndex = mBatches.size();
}

void DeferredDisplayList::clear() {
@@ -174,6 +293,7 @@ void DeferredDisplayList::clear() {
    }
    mBatches.clear();
    mSaveStack.clear();
    mEarliestBatchIndex = 0;
}

/////////////////////////////////////////////////////////////////////////////////
@@ -282,28 +402,35 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
        return; // quick rejected
    }

    op->onDrawOpDeferred(renderer);
    int batchId = kOpBatch_None;
    mergeid_t mergeId = (mergeid_t) -1;
    bool mergeable = op->onDefer(renderer, &batchId, &mergeId);

    // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
    // the merge path in those cases
    mergeable &= !recordingComplexClip();

    if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
        // TODO: elegant way to reuse batches?
        DrawOpBatch* b = new DrawOpBatch();
        DrawBatch* b = new DrawBatch(batchId, mergeId);
        b->add(op);
        mBatches.add(b);
        return;
    }

    // disallowReorder isn't set, so find the latest batch of the new op's type, and try to merge
    // the new op into it
    DrawOpBatch* targetBatch = NULL;
    int batchId = op->getBatchId();
    // find the latest batch of the new op's type, and try to merge the new op into it
    DrawBatch* targetBatch = NULL;

    // insertion point of a new batch, will hopefully be immediately after similar batch
    // (eventually, should be similar shader)
    int insertBatchIndex = mBatches.size();
    if (!mBatches.isEmpty()) {
        if (op->state.mBounds.isEmpty()) {
            // don't know the bounds for op, so add to last batch and start from scratch on next op
            mBatches.top()->add(op);
            for (int i = 0; i < kOpBatch_Count; i++) {
                mBatchIndices[i] = -1;
            }
            DrawBatch* b = new DrawBatch(batchId, mergeId);
            b->add(op);
            mBatches.add(b);
            resetBatchingState();
#if DEBUG_DEFER
            DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
            op->output(2);
@@ -311,13 +438,36 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
            return;
        }

        if (batchId >= 0 && mBatchIndices[batchId] != -1) {
            int targetIndex = mBatchIndices[batchId];
            targetBatch = mBatches[targetIndex];
        if (mergeable) {
            // Try to merge with any existing batch with same mergeId.
            if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
                if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
                    targetBatch = NULL;
                }
            }
        } else {
            // join with similar, non-merging batch
            targetBatch = (DrawBatch*)mBatchLookup[batchId];
        }

        if (targetBatch || mergeable) {
            // iterate back toward target to see if anything drawn since should overlap the new op
            for (int i = mBatches.size() - 1; i > targetIndex; i--) {
                DrawOpBatch* overBatch = mBatches[i];
            // if no target, merging ops still interate to find similar batch to insert after
            for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
                DrawBatch* overBatch = (DrawBatch*)mBatches[i];

                if (overBatch == targetBatch) break;

                // TODO: also consider shader shared between batch types
                if (batchId == overBatch->getBatchId()) {
                    insertBatchIndex = i + 1;
                    if (!targetBatch) break; // found insert position, quit
                }

                if (overBatch->intersects(op->state.mBounds)) {
                    // NOTE: it may be possible to optimize for special cases where two operations
                    // of the same batch/paint could swap order, such as with a non-mergeable
                    // (clipped) and a mergeable text operation
                    targetBatch = NULL;
#if DEBUG_DEFER
                    DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
@@ -329,13 +479,21 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
            }
        }
    }

    if (!targetBatch) {
        targetBatch = new DrawOpBatch();
        mBatches.add(targetBatch);
        if (batchId >= 0) {
            mBatchIndices[batchId] = mBatches.size() - 1;
        if (mergeable) {
            targetBatch = new MergingDrawBatch(batchId, mergeId);
            mMergingBatches[batchId].put(mergeId, targetBatch);
        } else {
            targetBatch = new DrawBatch(batchId, mergeId);
            mBatchLookup[batchId] = targetBatch;
            DEFER_LOGD("creating Batch %p, bid %x, at %d",
                    targetBatch, batchId, insertBatchIndex);
        }

        mBatches.insertAt(targetBatch, insertBatchIndex);
    }

    targetBatch->add(op);
}

@@ -363,16 +521,14 @@ void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, S
// Replay / flush
/////////////////////////////////////////////////////////////////////////////////

static status_t replayBatchList(Vector<DrawOpBatch*>& batchList,
static status_t replayBatchList(const Vector<Batch*>& batchList,
        OpenGLRenderer& renderer, Rect& dirty) {
    status_t status = DrawGlInfo::kStatusDone;

    int opCount = 0;
    for (unsigned int i = 0; i < batchList.size(); i++) {
        status |= batchList[i]->replay(renderer, dirty);
        opCount += batchList[i]->count();
        status |= batchList[i]->replay(renderer, dirty, i);
    }
    DEFER_LOGD("--flushed, drew %d batches (total %d ops)", batchList.size(), opCount);
    DEFER_LOGD("--flushed, drew %d batches", batchList.size());
    return status;
}

@@ -400,7 +556,6 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
    renderer.setDrawModifiers(restoreDrawModifiers);

    DEFER_LOGD("--flush complete, returning %x", status);

    clear();
    return status;
}
+24 −4
Original line number Diff line number Diff line
@@ -22,6 +22,9 @@

#include "Matrix.h"
#include "Rect.h"
#include "utils/TinyHashMap.h"

class SkBitmap;

namespace android {
namespace uirenderer {
@@ -31,16 +34,21 @@ class DrawOp;
class SaveOp;
class SaveLayerOp;
class StateOp;
class DrawOpBatch;
class OpenGLRenderer;

class Batch;
class DrawBatch;
class MergingDrawBatch;

typedef void* mergeid_t;

class DeferredDisplayList {
public:
    DeferredDisplayList() { clear(); }
    ~DeferredDisplayList() { clear(); }

    enum OpBatchId {
        kOpBatch_None = -1, // Don't batch
        kOpBatch_None = 0, // Don't batch
        kOpBatch_Bitmap,
        kOpBatch_Patch,
        kOpBatch_AlphaVertices,
@@ -96,8 +104,20 @@ private:
    Vector<int> mSaveStack;
    int mComplexClipStackStart;

    Vector<DrawOpBatch*> mBatches;
    int mBatchIndices[kOpBatch_Count];
    Vector<Batch*> mBatches;

    // Maps batch ids to the most recent *non-merging* batch of that id
    Batch* mBatchLookup[kOpBatch_Count];

    // Points to the index after the most recent barrier
    int mEarliestBatchIndex;

    /**
     * Maps the mergeid_t returned by an op's getMergeId() to the most recently seen
     * MergingDrawBatch of that id. These ids are unique per draw type and guaranteed to not
     * collide, which avoids the need to resolve mergeid collisions.
     */
    TinyHashMap<mergeid_t, DrawBatch*> mMergingBatches[kOpBatch_Count];
};

}; // namespace uirenderer
+1 −1
Original line number Diff line number Diff line
@@ -485,7 +485,7 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)

#if DEBUG_DISPLAY_LIST
    Rect* clipRect = renderer.getClipRect();
    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
            level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
            clipRect->right, clipRect->bottom);
#endif
+177 −72

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