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Commit 527d13ae authored by Jeff DeCew's avatar Jeff DeCew Committed by Automerger Merge Worker
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Merge "Fix notifications disappearing when shade fully expands." into tm-dev...

Merge "Fix notifications disappearing when shade fully expands." into tm-dev am: 1a4f7b8b am: da4c70fb

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/18890946



Change-Id: I112a868ce3d2b31b13868c6d2bcf97f94cc74eae
Signed-off-by: default avatarAutomerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
parents 1be8f40a da4c70fb
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+6 −6
Original line number Original line Diff line number Diff line
@@ -265,12 +265,12 @@ class NotificationWakeUpCoordinator @Inject constructor(
    }
    }


    override fun onStateChanged(newState: Int) {
    override fun onStateChanged(newState: Int) {
        if (screenOffAnimationController.overrideNotificationsFullyDozingOnKeyguard() &&
        if (state == StatusBarState.SHADE && newState == StatusBarState.SHADE) {
            state == StatusBarState.KEYGUARD &&
            // The SHADE -> SHADE transition is only possible as part of cancelling the screen-off
            newState == StatusBarState.SHADE) {
            // animation (e.g. by fingerprint unlock).  This is done because the system is in an
            // If we're animating the screen off and going from KEYGUARD back to SHADE, the
            // undefined state, so it's an indication that we should do state cleanup. We override
            // animation was cancelled and we are unlocking. Override the doze amount to 0f (not
            // the doze amount to 0f (not dozing) so that the notifications are no longer hidden.
            // dozing) so that the notifications are no longer hidden.
            // See: UnlockedScreenOffAnimationController.onFinishedWakingUp()
            setDozeAmount(0f, 0f)
            setDozeAmount(0f, 0f)
        }
        }