Loading packages/SystemUI/src/com/android/systemui/statusbar/notification/NotificationWakeUpCoordinator.kt +6 −6 Original line number Diff line number Diff line Loading @@ -265,12 +265,12 @@ class NotificationWakeUpCoordinator @Inject constructor( } override fun onStateChanged(newState: Int) { if (screenOffAnimationController.overrideNotificationsFullyDozingOnKeyguard() && state == StatusBarState.KEYGUARD && newState == StatusBarState.SHADE) { // If we're animating the screen off and going from KEYGUARD back to SHADE, the // animation was cancelled and we are unlocking. Override the doze amount to 0f (not // dozing) so that the notifications are no longer hidden. if (state == StatusBarState.SHADE && newState == StatusBarState.SHADE) { // The SHADE -> SHADE transition is only possible as part of cancelling the screen-off // animation (e.g. by fingerprint unlock). This is done because the system is in an // undefined state, so it's an indication that we should do state cleanup. We override // the doze amount to 0f (not dozing) so that the notifications are no longer hidden. // See: UnlockedScreenOffAnimationController.onFinishedWakingUp() setDozeAmount(0f, 0f) } Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/notification/NotificationWakeUpCoordinator.kt +6 −6 Original line number Diff line number Diff line Loading @@ -265,12 +265,12 @@ class NotificationWakeUpCoordinator @Inject constructor( } override fun onStateChanged(newState: Int) { if (screenOffAnimationController.overrideNotificationsFullyDozingOnKeyguard() && state == StatusBarState.KEYGUARD && newState == StatusBarState.SHADE) { // If we're animating the screen off and going from KEYGUARD back to SHADE, the // animation was cancelled and we are unlocking. Override the doze amount to 0f (not // dozing) so that the notifications are no longer hidden. if (state == StatusBarState.SHADE && newState == StatusBarState.SHADE) { // The SHADE -> SHADE transition is only possible as part of cancelling the screen-off // animation (e.g. by fingerprint unlock). This is done because the system is in an // undefined state, so it's an indication that we should do state cleanup. We override // the doze amount to 0f (not dozing) so that the notifications are no longer hidden. // See: UnlockedScreenOffAnimationController.onFinishedWakingUp() setDozeAmount(0f, 0f) } Loading